Construction Script Does Not Update Parameters Of An Actor Component

UE - Gameplay - Oct 16, 2018

The construction script does not update the parameters of the actor component. Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 Preview 1 CL# 4435822, 4.22 CL# 4470579 ...

Procedural Mesh Component Memory leak when destroyed from an Array

UE - Gameplay - Oct 15, 2018

When destroying an Actor with a Procedural Mesh Component; that is stored in an Array Variable, the memory for that Actor's Procedural Mesh Component is not cleared, leading to a Memory Leak. Howeve ...

Axis gizmos are not shown as rotated for IWCE but are for BP editor, which is a confusing discrepancy

UE - Gameplay - Blueprint - Oct 15, 2018

A child scene component does not appear to rotate in the viewport but will appear rotated in the Blueprint Editor. ...

EarlyZPassOnlyMateriaMasking Makes Masked Materials on Particles Flicker When Close to the Camera

UE - Niagara - Oct 12, 2018

When "r.EarlyZPassOnlyMaskedMaterials" is enabled, masked materials used with particles will flicker when close to the camera. Found in 4.17 CL# 3658906, 4.18 CL# 3832480, 4.19 CL 4033788, 4.20 CL# ...

Unable to rename Blueprint Custom Events Input Parameter to: "NEWPARAM"

UE - Gameplay - Oct 12, 2018

In an Actor blueprint, creating a custom event with an input parameter and renaming said parameter to "NEWPARAM" will not rename the parameter. Note: Renaming the parameter to another name, and t ...

Sub-components with the same name are not displayed on the correct parents in the Blueprints editor

UE - Gameplay - Oct 12, 2018

Sub-components with the same name are not displayed on the correct parents in the Blueprints editor.  Upon creation of an Actor blueprint initially derived from a c++ base class (VRCharacter) which ...

Startup movies do not support 1080p video, and fails silently in the process

Tools - Oct 11, 2018

1080p videos do not play as startup movies, and there is no indication as why given by the editor. 1080p videos will work with media framework. There is no documentation either, so there is no indic ...

UMG Background Blur Not Working On Android

UE - Platform - Mobile - Oct 9, 2018

UMG Background blur does not appear when packaged for android. It will work in PIE at the same preview level but not when packaged for the device. Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 ...

Incorrect Collision Enabled loaded for attached Blueprint Components

UE - Simulation - Physics - Oct 9, 2018

Incorrect values are loaded for the Collision Enabled property of attached ActorComponent Blueprints.  ...

Assign Event On Destroyed no longer creates Custom Event Node

UE - Gameplay - Blueprint Editor - Oct 9, 2018

When creating a new Blueprint Class based on an Actor parent, If you navigate to the Actor's event graph, and right click on the editor blank space;  type "Assign on Destroyed"  and select  "Assign ...