Blender exported assets flip material elements on import in 4.14 P1

UE - Editor - Content Pipeline - Import and Export - Nov 7, 2016

In 4.14 Preview 1, assets imported from Blender 2.77a flip material elements, causing materials to appear incorrectly once placed in level. Regression (yes) issue (does not) occur in 4.13.2 ...

Events Still Firing After Stopping Blueprint After Hitting Breakpoint

UE - Gameplay - Blueprint - Nov 4, 2016

After hitting a breakpoint and then stopping the execution of a blueprint using the Stop button, the next event is still being fired. Found in 4.13.2, reproduced in 4.12.5 and 4.14 Preview 2. ...

ExportMaterialProperty doesn't output any FColor data from noise expression node

UE - Graphics Features - Oct 12, 2016

FMaterialUtilities::ExportMaterialProperty doesn't take into account any noise expression nodes in the material when outputting the FColor array. ...

Cannot add line break to text variable in a struct

UE - Gameplay - Blueprint - Oct 4, 2016

Cannot add line break to text variable in a struct or data table asset. Regression (no) issue (does) occur in 4.12.5 ...

Point Light Stationary Causes Shadow Jitter at a Distance

UE - Graphics Features - Sep 27, 2016

The Point Light Stationary displays reveal a shadow jitter when viewed at a distance. Comparatively the other lighting displays do not have the same result when viewed from a distance. This appears ...

Launching from the editor can cause certain maps to become dirty and require saving and/or checkout

UE - Foundation - Core - Cooker - Sep 21, 2016

Using the launch option in the editor will cause some maps in the "List of maps to include in a packaged build" to become dirty and require checkout when in a project that is connected to source con ...

[Feature Request] IntPoint not exposed to blueprints

UE - Gameplay - Sep 13, 2016

IntPoint struct is not exposed to blueprints ...

Entering nine or more digits into a numerical field will change the value upon confirmation

Tools - Sep 9, 2016

If a value with nine or more digits is entered into a numerical field the number the last few digits will be converted to another number upon accepting input. This happens in blueprints as well as ...

Skeletal Meshes keep reference to unused Material IDs

UE - Editor - Content Pipeline - Import and Export - Sep 7, 2016

When importing a FBX with multiple materials and some of them are unused from their setup, they will still be referenced by the skeletal mesh in the Details Panel in the level editor, but in the Per ...

Component is not compatible error on project restart

UE - Gameplay - Blueprint - Aug 30, 2016

Component is not compatible error on project restart User Description: I try to find a static mesh component in an array from the "hit component" and it compiles and works perfectly fine with abso ...