When trying to edit custom primitive data on static meshes attached to a BP actor, an out of bounds access will occur. This does not occur when the static mesh is simply on a regular Actor (Same rep ...
I'm using this option. [Image Removed] But if you scrub to the end of your shot. You will always end up in a sub-frame. This throws some tools off like the Snapper and space-switching which do ...
It seems that when reimporting a mesh that has added bones we aren't updating the compressed data within the anim sequences to account for the change in indicies of the virtual bones. If a user cal ...
It seems that the compressed animation data within an anim sequence is not updated immediately when a virtual bone is added to a skeleton. If the user attempts to call UAnimSequence::GetBoneTransf ...
Result : crash in AddTerminalVerticesForRiverSpline ...
When a Sound Wave is set on a referenced node, and that node is used in composition, the Sound Wave will cut out after some time. This does not occur if the reference node uses an Input node for the ...
This problem was reproduced in 5.0 Preview 2. According to the licensee, this did not occur in 4.26. Not sure if this is related to the camera manager, but some objects are delayed at the end of s ...
We should ideally hide the setting, but at the very least we can make it a warning if you check it indicating it's not gonna do anything. [Link Removed] ...