[CrashReport] Game mode crash in UE4Game_Win32_Shipping!TStaticStateRHI

UE - Graphics Features - Feb 21, 2017

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below.Error message: Access violation - code c0000005 (fi ...

Output Pins Not deleting on DoOnce MultiInput

UE - Gameplay - Blueprint - Apr 13, 2017

When using the DoOnce MultiInput node in blueprints, deleting a newly added pin on the input side will not delete its corresponding output pin. Adding a new pin after that will create the result lik ...

References stored in deleted UProperties stick around in a Blueprint Class

UE - Gameplay - Blueprint - Apr 25, 2017

If a UProperty that stores a reference to an asset is deleted, the reference to that asset lingers in any Blueprints that had a reference stored in that UProperty. This can lead to issues when the r ...

World Context node returns inaccurately in PIE/Standalone

UE - Gameplay - Blueprint - Sep 11, 2017

When a blueprint function library reaches a "World Context" node, the result returned by the node is invalid / null in Standalone mode. Additionally, the node will occasionally report as invalid in ...

C++ Classes subfolders cannot be viewed in CB if Sources Panel is closed

UE - Editor - Content Pipeline - Content Browser - Sep 14, 2017

When a new class is added to a subfolder, by entering the folder name in the Add C++ Class - Path field, navigating to the new subfolder doesn't work if the Content Brower's Sources Panel is closed ...

IsEditorOnly Components hidden from Level Viewport

UE - Gameplay - Apr 13, 2018

Components of Static Actors seem to be hidden in the Editor Details panel whenever IsEditorOnly is selected. ...

Crash on Adding Elements to Array On Instance of Actor in the Level

Tools - May 25, 2018

When attempting to add an array element to an array that exists on a component contained within an actor that is instanced in the level, the editor will crash. This does not occur if an array elemen ...

Particle emitter with Mesh Data type does not change material to new material instance

UE - Niagara - Jun 4, 2018

Particle emitter with Mesh Data type does not change material to new material instance. It will not apply changes that are being made at run time to a parameter in the material instance being used.  ...

Virtual Bone effect is lost after re-importing mesh

OLD - Anim - Dec 31, 2018

After setting up a Virtual Bone on the skeleton and having it drive a Skeletal Control Node in an Animation Blueprint. Reimporting the skeletal mesh will cause the setup in the Anim BP to revert bac ...

Animation Blueprint Classes are Uncastable

OLD - Anim - Aug 13, 2019

It appears that the Anim Instance class is no longer accessible. As a result, no animation blueprints made are accessible via blueprints - regardless of whether or not the skeletal mesh actually use ...