User has to click in the blend graph tab to be able to preview it

OLD - Anim - Nov 16, 2016

In an aim offset or blend space, user is not able to preview in the blend graph unless they have focused (clicked on) the blend graph panel. ...

Static mesh appears to lose material reference after setting the material via blutility and changing levels

Tools - Nov 16, 2016

Static mesh appears to loose material reference after setting the material to a dynamic material instance via blutility and changing levels ...

A small seam is created when merging an actor with overlapping UVS

UE - World Creation - Worldbuilding Tools - HLOD - Nov 16, 2016

A small seam is created when merging an actor with overlapping UVS ...

When merging an object with multiple colours to other actors a small portion of the colours are lost

UE - World Creation - Worldbuilding Tools - HLOD - Nov 16, 2016

When merging an object with multiple colours to other actors a small portion of the colours are lost. Note this only occurs when merging to multiple actors and only seems to happen for the diffuse. ...

Oculus mirror window goes black when headset removed for any mirroring mode besides 0

UE - Platform - XR - Nov 16, 2016

If using any hmd mirroring mode besides 0 on Oculus, when the headset is removed, the mirroring window goes black in a packaged build, or in -game, for example: UE4Editor.exe VrTemplate4x15 MotionCo ...

USceneComponent::PropagateTransformUpdate could avoid calls to MarkRenderTransformDirty when transform does not change

UE - Gameplay - Nov 16, 2016

From the UDN: "In USceneComponent::PropagateTransformUpdate, even when Transform has not changed, Bounds are updated and MarkRenderTransformDirty is called. I think that judging whether Bounds have ...

bLightAttachmentsAsGroup doesn't work with default ACharacter setup which has a hidden capsule component as the root

UE - Graphics Features - Nov 15, 2016

https://udn.unrealengine.com/questions/318476/bug-light-attachments-as-group-not-working-on-char.html ...

Unable to filter for Haptic assets in the Content Browser

UE - Platform - XR - Nov 14, 2016

In the Content Browser, there are no dedicated filter options for haptic assets, even though they can be created using the right-click menu in the Content Browser. ...

Particle Event Receiver Spawn Ignores Emitter Being Disabled At Runtime

UE - Graphics Features - Nov 14, 2016

The particle module "Event Receiver Spawn" seems to ignore whether the emitter containing it changes from either disabled to enabled or vice a versa at run time. I also noticed that disabling the ...

Strange Behavior of Array of Structs default values

UE - Gameplay - Blueprint - Nov 14, 2016

When the default values of a struct are set in code and an array of the struct type are added as a class variable, creating a blueprint of the class with show array elements with the "reset defaults ...