Shadows are Heavily Aliased with PCSS Enabled

UE - Graphics Features - Apr 11, 2019

Shadows are exetremely rough and aliased if r.shadow.FilterMethod is set to 1.  Working as expected in 4.21 CL# 4753647  Found in 4.22 CL# 5660361 and 4.23 CL# 5810496 ...

Vulkan bloom convolution causes crash

UE - Rendering Architecture - RHI - Jul 6, 2021

Ensure condition failed: Layout == VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR || Layout == VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL || Layout == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_RE ...

Instances Created From Merge Actor Have Corrupt Lightmaps

UE - Graphics Features - Jun 6, 2019

Instances Created From Merge Actor Have Corrupt Lightmaps. Working as intended in 4.20 CL# 4369336 and 4.21 CL# 4753647 Found in 4.22 CL# 6574378 and 4.23 CL# 6842436 This is a regression. ...

Max loop iteration threshold not being reached before infinite loop is triggered

UE - Gameplay - Blueprint - Aug 29, 2019

Infinite loop is called when the loop is implemented by only one, one time. When the set up should not flag anything until iteration 1,000,000. [Link Removed] [Link Removed] ...

Crash when writing WPO using SceneDepth

UE - Rendering Architecture - Materials - Feb 25, 2022

Editor crashes on user project when attempting to spawn an actor from a struct within user's project.

UE - Networking - Sep 23, 2015

Editor crashes when attempting to spawn an actor from a struct within user's project. Frequency: 5/5 crashreporter: [Link Removed] ...

Event Blueprint Initialize Animation Components are Null

OLD - Anim - May 2, 2018

When adding Components to an AnimBP, Components that are already in ACharacter, can be accessed no problem. Only "New" Components/Variables can't be accessed. ...

MSAA Causes Black Outline with Atmospheric Fog in Forward Shading

UE - Graphics Features - Sep 28, 2018

MSAA causes black aliased outline with Atmospheric Fog with Forward Shading enabled. This does not occur with TAA or FXAA. Also does not occur if there is a sky sphere present. Found in 4.19 CL# 40 ...

Origin Shifting Landscape crashes Render Thread

UE - LD & Modeling - Terrain - Landscape - Jan 10, 2020

Shifting the world origin with a landscape in the level causes a crash in the render thread. This does not crash in 4.23.1 (CL-9631420). This was reported and tested in 4.24.1 (CL-10757647) and rep ...

Soft Object Reference Pins can't be reset to None

UE - Gameplay - Blueprint Editor - Dec 10, 2020

Soft Object Reference pins on Blueprint nodes can't be reset to None once an object reference has been set.  ...