Changing the color and/or opacity setting for a text block does not register with the autokey when animating in UMG. Because of this users are unable change these settings dynamically via the animat ...
If you add a comment to an Event graph Blueprint and change the comment color, the bubble should not change colors unless the Color Bubble detail is checked. I have included photos to better show ...
The UWorld class contains a declaration for UWorld::UpdateWorldStreamingState in World.h, but there is no implementation in World.cpp, and no reference to UpdateWorldStreamingState anywhere else in ...
Currently, if a user turns on the experimental feature "Translation Editor", then attempts to access the submenu for it, the submenu will not open. Note: This has worked in internal builds since 4 ...
If a user hides the details of a foliage actor in the foliage tool menu, then saves and closes the editor the details will re-open upon re-opening the editor. ...
GetArrayView is returning incorrect values in Standalone games. The correct values are returned when played in Editor. ...
User found that our editor mode functions don't do static casts, and thus you can cast to classes that don't share a common base class with the pointer class we're casting from, resulting in some na ...
FKConvexElem::CalcAABB was ignoring the elements currently defined transform, and only scaling. This means that any actor that has a transform (not just Merge Actors) could potentially have very dis ...
From AnswerHub: Lighting problem [Mac] I am currently testing UE4 on a Mac at my college, but there are these strange lines where light is being cast onto surfaces. I'm currently wondering if this i ...
Running a client in debug mode in Visual Studio with the "-opengl" commandline argument will trigger an Access Violation breakpoint. ...