I came across this bug while attempting to verify UE-41073. That bug is verified, but I accidentally added the struct into the collapsed node without going into the collapsed graph and split the col ...
While testing GPU - ContentExamples - Lighting - Nvidia gtx 770 in the 4.16 GPU Compat Pass, I noticed a strange effect on lights while the player is in motion. I've had multiple people attempt to ...
Area Class and Is Dynamic Obstacle properties do not seem to be saved on static meshes under certain conditions. I was able to reproduce this issue 3/5 times that I tested it. It seems that if the ...
THere is a crash that occurs when opening a project after the Occlusion Culling and DBuffer decals option are unchecked. There are times where the Unreal Crash reporter catches the crash and display ...
The visibility of the Text depends on the "+Create Binding" being added or not added. Now, If we go into our Widget Blueprint Designer > over in the Details panel under Content > Select "Bind" and ' ...
There is an issue occurring where when updating an animation of a child actor by setting the Child actor class, the animation will flash the skeleton in a T-Pose before continuing with the animation ...
Custom collision presets will not be saved properly to foliage after closing and reopening the project. Additionally if you make changes to any collision preset in project settings, the foliage will ...
Sequencer is having issues handling a camera rotation going past -180 or 180 degrees with multiple keyframes when Key All and Auto-Key options are enabled. This results in unwanted 180 degree flip w ...
Including a trailing slash ("\") at the end of a BuildCookRun command sent to UAT results in UAT receiving a malformed command. If the command ends with a slash, the resulting command that UAT recei ...
Trying to import the Polly sample model for gltf 2.0 crashes Editor. User know that the Plugin is experimental but as the Polly Model is used for Blender gltf development, it should work. The crash ...