Selecting an object while simulating will stop the objects physics

UE - Simulation - Physics - Aug 28, 2016

Selecting an object that is simulating physics while the simulating will cause that object to stop simulating physics. Moving the object with the widget and releasing will cause the physics to begi ...

Lengthy Compile Times on Blueprints Containing an Array of Self References When Multiple Instances Exist in the Level

UE - Gameplay - Blueprint - Oct 11, 2016

There are lengthy compile times with a blueprint with 50+ instances in the level that contains an array of self references. On lower-end machines, the compile times are upwards of 10 seconds. Found ...

Cannot Include VoiceInterface.h Without First Including OnlineSubsystem.h

UE - Networking - Nov 30, 2016

Including VoiceInterface.h causes compiling to fail until you include OnlineSubsystem.h in the same file. This is not expected because VoiceInterface.h is part of the OnlineSubsystem module which ...

Struct in Object class will not populate if an expose on spawn struct pin is split on "Construct Object from Class" node

UE - Gameplay - Blueprint - Jul 29, 2016

Struct in Object class will not populate if struct pin split on "Construct Object from Class" node. This does not appear to happen to other variable types. Workaround Do not split the struct pin, ...

Crash when a material with a texture parameter is deleted when it has instances with static permutations

UE - Graphics Features - Dec 28, 2016

This was the simplest solid repro I could get on this bug. The callstack is similar to [Link Removed] Also came across several Shader Compiling Manager crashes while attempting to repro this crash ...

MIDIDeviceController.h causes compilation errors when included in an external module

UE - Audio - Jan 16, 2017

When you attempt to access MIDIDeviceController.h in your own project, it'll fail when you include it. This is the main error, while the other is a syntax error: missing type specifier - int assume ...

Multi-Line Text metadata not available if Text variable is created in a Blueprint

UE - Gameplay - Blueprint - Feb 20, 2017

The Multi-line Text metadata specifier is not able to be set in a Blueprint. This means that text variables that are created directly inside of a blueprint cannot have this specifier set and cannot ...

shadow seam occurs when lighting is built after object is rotated

UE - Graphics Features - Jul 12, 2017

There is an issue that is occurring where visible shadow seams appear after an object is rotated where it was not previously. CL tested 4.15.3 - CL 3450819 - Issue is present 4.16.2 - CL 3514769 - ...

Yellow 'Revert to Default' arrow disappears when not on screen

Tools - Jul 20, 2017

When a details value is changed, the yellow 'Revert to Defaults' arrow next to the changed value will vanish if the changed setting is scrolled off screen. This also prevents the arrow from reappea ...

Unable to use wrap with or replace with for widget components that are children of an expandable area component

UE - Editor - UI Systems - Sep 29, 2017

With the expandable area widget component, you are unable to use the wrap with or replace with for widget components. This issue does not appear to be a regression. Versions Tested: Issue occurs in ...