Gameplay Debugger doesn't work in ShooterGame when "Run Dedicated Server" is checked

UE - AI - May 10, 2019

The Gameplay Debugger does not function in ShooterGame when "Run Dedicated Server" is checked. This issue only affects ShooterGame and works as expected in a Blank project or if "Run Dedicated Serve ...

Color picker does not change the color of a Vector Parameter in a Material Instance until the mouse button is released

UE - Graphics Features - Mar 11, 2020

This is a regression from 4.23.1 (CL-9631420). The color picker does not update in realtime anymore when holding down the left-mouse button. Only on mouse-release does it update. This was reported ...

Exporting a UE4 Animation into Maya results in wrong skin weight

UE - Editor - Content Pipeline - Datasmith - Importer - Apr 21, 2020

UE4 Mannequin animations are not exporting/importing correctly into Maya. The right hand is bulkier and the left shoulder is dislocated. This was reported and tested in 4.23.1 (CL-9631420). this w ...

Time Synth fails to play 96KHz audio clips

UE - Audio - May 19, 2020

TimeSynth 96KHz music clips only play for a split second and then stop. 48KHz files play correctly however 96KHz 16-bit and 24-bit files do not This was reported and tested in 4.25 (CL-13144385) an ...

[Groom] Very thin hair has incorrect raytraced shadow on edges

UE - Graphics Features - Lumen - Jun 8, 2020

This only happens when 1) Hair Width is very small. e.g. 0.01 in the example 2) Light has raytraced shadow and Samples Per Pixel has a value > 1. e.g. 8 in the example The problem seems to be rel ...

Crashing when Google Resonance is used with Soundfield Submix

UE - Audio - Sep 17, 2020

When PIE'ing and stopping PIE with Google Resonance in use, the engine crashes after PIE session ended. Crash appears as a result of the Soundfield Submix's Soundfield Encoding Format being set to ...

Crash occurs when trying to edit a MetaSound Source asset while a MetaSound Source object is referenced utilizing FObjectFinder in C++

UE - Audio - MetaSounds - Apr 14, 2022

Crash occurs when trying to edit a MetaSound Source asset while a MetaSound Source is referenced utilizing FObjectFinder in C++ Repro Rate: 3/3Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\R ...

Custom Water Body does not work with its own Distance Culing

UE - Graphics Tools - Terrain - Water - Sep 14, 2023

WaterBodyCustom seems not to work with Distance Culling settings on its own actor, either Draw Distance/Never Distance Cull or Allow Cull Distance Volume.  It only can be controlled by the CullingD ...

Sky Atmosphere Material Nodes not Correctly Represented in the Surface Cache for Nanite Enabled Static Meshes

UE - Graphics Features - Apr 1, 2025

When nanite is enabled on a static mesh, lighting contributions from Sky Atmosphere material nodes are not incident on the static mesh and no longer present in the overall lighting of the scene. Th ...

Crash when clicking on a "Two Bone IK" node

UE - Gameplay - Blueprint - Mar 5, 2015

Crash when clicking on a "Two Bone IK" node in an Animation Blueprint Crash Reporter currently down, see callstack section. Log and dmp are attached ...