Plugins are not creating shipping versions on package on Mac 4.23 Preview

UE - Foundation - Cpp Tools - Jul 15, 2019

When you try to package a plugin on Mac in 4.23.0 Preview 1 there is no Shipping folder generated. This was verified to not happen in 4.22.3 (via Epic Launcher). Found in 4.23.0 Preview 1 CL# 72363 ...

Spawning a Spawnables to a sub-level on the sequencer will spawn to Persistent Level in the case of Editor

UE - Anim - Sequencer - Jan 18, 2021

This feature works fine on Runtime and is spawned to Sublevel. And, once we save the Level, it will be spawned actor to a sublevel even on the Editor. ...

Editor will freeze if anim composite has an animation with a notify and length of 0

OLD - Anim - Mar 21, 2019

An anim composite will freeze the editor if one of its animation segments has a a notify and a length of 0 or less. Debugging shows that the engine is stuck inside UAnimSequenceBase::GetAnimNotifies ...

Reimporting a static mesh will reset multiple properties in the Static Mesh Editor

Tools - Oct 15, 2015

When reimporting a static mesh settings that have been changed in the Static Mesh Editor will be reset to the defaults. ...

Changing class of Sub Anim Instance will crash if tag is specified

OLD - Anim - Mar 1, 2019

Switching sub anim instances that have a set tag will crash the editor when compiled. This is likely due to the use of Tag as the object name. The tag does not change, and the old UObject is still a ...

Double clicking (quickly) on a combo box (String) will cancel the next click event for the ComboBox (String)

UE - Editor - UI Systems - Jan 15, 2015

A user has found that if they quickly double click the combobox (string) the next time they click it, it will not open as it should. They will then have to click an extra time to open the combobox ( ...

Failing to compile will cause blueprint variables to reset to their default values

UE - Gameplay - Blueprint - Jan 18, 2016

If a user creates a variable and sets it to a value that is not the default and then gets an error that prevents the blueprint from compiling, this will cause the variable to be reset to it's defaul ...

Ctrl+Dragging multiple pins at once will sometimes drop pins

UE - Gameplay - Blueprint - Oct 7, 2016

Ctrl+Dragging multiple pins at once will sometimes drop pins This is a regression. The same setup was working in 4.12.5, but isn't working in 4.13.1 & Main (4.14) User Description: Blueprint conn ...

Using a Sequencer event track to set playback position to a time before the event will cause an infinite loop

UE - Anim - Sequencer - Nov 10, 2017

Creating a Sequence with an event track that calls SetPlaybackPosition to a time prior to the event key will cause a crash 100% of the time. This will occur even if the event is set up to only fire ...

When montage ends on a "middle" section, a frame or two of the "last" section will play

OLD - Anim - Feb 1, 2017

When montage ends on a middle section, a frame or two of the last section will play. Note that the "Looping" section is at the end of the timeline, but in the "Middle" of the sections order. ...