Cull Distance Volumes Affecting Actors After Being Deleted

UE - Graphics Features - Oct 7, 2019

Cull Distance Volumes Affecting Actors After Being Deleted. Found in 4.22 CL# 7053642, 4.23 CL# 8386587, and 4.24 CL# 9428115 ...

Material of Skeletal Mesh does not render correctly when using multi-UV with ES3.1 and using Render Static

UE - Platform - Mobile - Jul 15, 2021

ES3.1 rendering does not render correctly when using TexCoord [1] in a material and RenderStatic on the SkeletalMeshComponent. ...

Incorrect shadow on movable objects with ES3.1

UE - Platform - Mobile - Jan 10, 2020

While in ES 3.1 - lighting on movable meshes from static directional light appears to be rotated 90 degrees. The direction of light on movable mesh, both static mesh and skeletal mesh, doesn't match ...

Rendering of a Text Widget with Outline does not track LayerId correctly

UE - AI Workflows - UI Systems - May 27, 2025

Text widget with Outline uses 2 LayerId levels to draw the outline and the text glyphs. This can be seen in function FSlateElementBatcher::AddShapedTextElement(), where lambda BuildFontGeometry() is ...

ContentExamples: Volumes Example 1.5 "This Volumes" is improper grammar

Docs - Samples - Jan 19, 2017

"This Volumes" is improper grammar in Display 1.5 in the Volumes level of ContentExample ...

ContentExamples: Volumes Example 1.9 There is an extra space between "Causing" and "Event"

Docs - Samples - Jan 19, 2017

In Display 1.9, there is an extra space between Causing and Event ...

[ Rhino ] Rhino 6 files are not importing correctly in DataSmith

UE - Editor - Content Pipeline - Datasmith - Importer - Jul 12, 2018

Geometry from a Rhino 6 file is not importing correctly. When imported it has holes and tears in the mesh. The same file saved as Rhino 5 and imported looks fine. ...

Objects with Translucent Blend Mode Material Aren't Affected by Refraction

UE - Graphics Features - Feb 16, 2018

There is an issue occurring where Objects with Translucent Blend Mode Material Aren't Affected by Refraction. This affects any translucent material regardless of the translucent materials settings. ...

Reducing Resolution Scale affects Selection Accuracy in Viewport

UE - Graphics Features - Nov 17, 2015

When reducing the Resolution Scale the selection accuracy is reduced greatly, and makes it difficult to click and move objects in the viewport when PIE or Simulating. ...

Light Propagation Volumes Not Affected by Emissive Area Light

UE - Graphics Features - Aug 1, 2018

The light propagation volume is not affected by a material with emissive area light enabled. Found in 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4246589 ...