Animations imported with Skeletal Mesh are not marked as dirty and don't get saved. They disappear when the editor is restarted. This does not occur in 4.11 or 4.13. ...
https://udn.unrealengine.com/questions/298041/static-mesh-reimport-lod-bugs.html ...
Collision presets are reset when reimported for any static mesh. If importing and overwriting the original mesh I would expect these to be wiped but when reimporting an updated version of the mesh I ...
On project upgrade, SubImageIndex breaks until you re-assign SubUV Animation Attached project is a 4.11 project, you'll need to Open a Copy in 4.12 or 4.13 ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: false [Link Remo ...
More clarity for error when spawnables reference level actors I believe this error is expected as spawnables shouldn't reference level actors, but if not, we can convert this to a bug to resolve th ...
Compile errors in AnimBP when using latent functions. Does not occur in Blueprints, only AnimBPs. Error Default value 'execute' for Value is invalid: ''execute' is not a valid enumerant of '<EMo ...
When assigning an imported apx file to the clothing drop down under the material element of this imported Skeletal Mesh will result in a crash. Tested in: 4.11.2 CL-2946394 4.12.3 CL-3013449 Dev ...
Before UE4.12 A user could drag a folder and its sub-directories from the Finder in Windows into the Content Browser and it would keep the folder structures. Now, doing the same results in the asset ...
This crash only seems to be occurring in a packaged game, and it has not been able to be reproduced in a clean project following the steps that the user provided. ...