Parameter Group Names are lost when assigned in Material Functions

Tools - Jan 26, 2015

Parameters within a Material Function which have a specific Group assigned lose the group information when an Instance is created. Reproduced in 4.7 Preview 4 and Main Promotable-CL-2412886 ...

Limited Number of Allowed Spawned Decal Actors

UE - Graphics Features - Jan 26, 2015

There is a relatively small number of decal actors which can spawn before all previously spawned decal actors disappear. Also Reproduced in 4.7 Preview 4 and Main Promotable-CL-2412886 ...

Crash on PIE with varying number of players

UE - Networking - Jan 26, 2015

User crashes on PIE when number of players is set to two in the "Play" drop down menu. No crash if number of players are set to 1,3, or 4. Additionally, setting the "Dedicated server" checkbox to ...

Matinee doesn't display animated SkeletalMesh if its origin is out of view

UE - Anim - Sequencer - Jan 23, 2015

From 8/17/16 Tools sync: This is probably also happening in Sequencer. Think Sequencer should just auto-set this flag. ----------------------------------- If a SkeletalMesh actor is placed beyond v ...

Having a project for iOS set to only allow Landscape Right with show incorrectly on an iOS device

UE - Platform - Mobile - Jan 23, 2015

When you are packaging and deploying your project to an iOS device, If Supports Landscape Right orientation is the only Orientation checked, It will show incorrectly on the iOS device. Tested on an ...

Macro functions with exec pins disconnected within the macro do not show logic flowing to macro during PIE

UE - Gameplay - Blueprint - Jan 22, 2015

Macro functions with exec pins disconnected within the macro do not show logic flowing to macro during PIE ...

Align Brush Vertices not adjusting BSP brushes in 4.7 Preview 4

UE - LD & Modeling - Modeling Tools - BSP - Jan 22, 2015

Align brush vertices does not function in 4.7 preview 4. ...

If one or more elements are set in the SensesConfig property of an AIController class containing the AIPerceptionComponent, the elements are reset to None when the Blueprint is compiled.

UE - Gameplay - Blueprint - Jan 22, 2015

After adding an AIPerceptionComponent to a custom AIController class, any elements added to the SensesConfig array are reset to None when the Blueprint is compiled. This is related to [Link Removed ...

Lens Flare and Bloom do not work for local multiplayer

UE - Graphics Features - Jan 22, 2015

Using a post process volume with lens flare and a bloom enabled do not appear functional in split-screen multiplayer. Other selections in the PPV work as intended (ie. Fringe, Ambient occlusion). ...

Blur effect caused by command Stereo On

UE - Platform - XR - Jan 22, 2015

When the console command "Stereo On" is used to start a game in fullscreen, objects in the level appear with a slight blur. Pressing Alt+Enter will "refresh" the screen and eliminate the blur effec ...