Project launch options flicker between available and unauthorized/locked Unsure what causes this, but I have hit the issue twice. Another person has also seen this on their machine. I was able to ...
Actor components that are spawned dynamically through Blueprint are not being properly replicated to the client. Found in 4.20 CL# 4233996 and reproduced in 4.21 Main CL# 4258917 Unable to test i ...
Paper2D game using Blueprint Actor with Box Collision and Flipbook Component crashes frequently when loading levels in packaged Development Build. Reported and tested in versions 4.25.3(CL 139427 ...
Licensee reported that alpha blending is done twice in the code below, and the fix below seems to fix it. .\Engine\Source\Runtime\UMG\Private\Slate\SRetainerWidget.cpp From:const FLinearColor Compu ...
RHIUpdateTexture2D uses the wrong size for the per-row memcpy, which means we can't support passing in an offset within a larger image in the SrcData pointer (doing so will result in an access viola ...
The Editor will crash when rendering a sequence at 7680x7680 with dx12 and ray tracing enabled. Found in 4.22 CL# 7053642, 4.23 CL# 7208101, 4.24 CL# 7210422 ...
Cull Distance Volumes Affecting Actors After Being Deleted. Found in 4.22 CL# 7053642, 4.23 CL# 8386587, and 4.24 CL# 9428115 ...
When playing a sound with the bProcedural = true option enabled. The associated sound will then drop samples when played. The licensee who originally reported the issue actually has provided a fix i ...
It appears that in UE 4.23, some specific arrays in construction scripts are no longer cleared automatically and retain references to TRASH objects from the previous construction script calls. This ...
All console variables overridden in Movie Render Queue are set to 0 after the render queue runs. It's because all cached previous console variables are reset to 0 just before they are written back ...