Nativeize assets fails with Set/Map variable for character

UE - Gameplay - Blueprint - Mar 7, 2017

Nativeize assets fail with the new variable types introduced in 4.15. This issues also occurred when tested using the third person character template Build fails with: FirstPersonCharacter__pf205 ...

Permanent FPS Drop After Using High Resolution Screenshot With Planar Reflections

UE - Graphics Features - Mar 9, 2017

After taking a high res screenshot with a planar reflection actor in the scene the engine will experience a permanent performance hit relative to the resolution of the screenshot. For example if you ...

Bright mesh outlines using Temporal AA with Gaussian Blur DOF

UE - Graphics Features - Feb 17, 2017

Since the last engine merge in FN Main, any mesh that silhouettes against DOF will produce a bright, halo like effect on the outside edge. The further away the background is from the silhouetted mes ...

Construct Object node can not set ExposedOnSpawn delegate

UE - Gameplay - Blueprint - May 12, 2017

When ExposeOnSpawn is set as a meta specifier for a delegate property, binding the delegate to a function using the Construct Object node does not successfully bind the function. Workaround: Bindin ...

[CrashReport] UE4Editor_Engine!USkeleton::GetMeshLinkupIndex() [skeleton.cpp:420]

OLD - Anim - Jul 19, 2017

This is a common crash affecting users in 4.16, unfortunately they have not provided any additional information. Source Context 406 if ( IndexPtr == NULL ) 407 { 408 L ...

[CrashReport] UE4Editor_Slate!FDelegateBase::Unbind()

UE - Editor - UI Systems - Slate - Jul 24, 2017

This is a common crash affecting users in 4.16. User Descriptionstrying to import a texture D: Source Context 137 /** 138 * Unbinds this delegate 139 */ 140 ...

[CrashReport] UE4Editor-MetalRHI.dylib!FMetalRenderPipelineDesc::CreatePipelineStateForBoundShaderState()

UE - Graphics Features - Aug 10, 2017

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: SEGV_MAPERR at 0x3 Most recent us ...

Render state for InstanceStaticMesh doesn't recreate after modification of instances list with RemoveInstance

UE - Gameplay - Blueprint - Sep 14, 2017

When Remove Instance is called for an instance static mesh component, the render state is not properly updated, causing some of the instances to not be visible. Workaround: Forcing a call to PostEd ...

Grandchildren of UDataAsset are not properly registered by the Asset Manager

UE - Gameplay - Sep 19, 2017

Any child class of UDataAsset (parent) will properly be picked up when the Asset Manager's Asset Base Class" field is set to the appropriate class. However a grandchild class (Child) with the same ...

Planes have a Mesh Distance field exceeds the size of the original mesh

UE - Graphics Features - Sep 20, 2017

Planes have a Mesh Distance field exceeds the size of the original mesh when the value is set to 2. This behavior does not seem intended as the cube does not experience this issue when the value is ...