Some Materials in this glTF model will not use the correct texture on import. Find interior doors. They will be Green when they should be set to use Wood_Basecolor texture and not Wood_Basecolor1 ...
Node previews in MaterialGraph with Substrate enabled render solid black in 5.6. The latest 5.5 engine does render previews correct with substrate enabled. ...
Attempting to create a class with the parent set to Trigger Base, Trigger Box, Trigger Capsule, or Trigger Sphere will fail to create the class ...
In the static mesh editor, choosing the Auto Convex Collision from the Collision drop toolbar and selecting apply will immediately crash the engine. ...
This issue makes BP BT decorators not being able to run condition checking every tick. The core issue is here: bool UBTDecorator_BlueprintBase::GetShouldAbort(UBehaviorTreeComponent& OwnerComp) co ...
Editor crashes when utilizing the Landscape Grass Output node within a Material, and then attempting to move the landscape with the material applied. I narrowed this down to being directly related ...
From AnswerHub: Under OS X 10.11.4 using Metal on an AMD FirePro D700, captured video using the editor's built-in video capture tools is black. It doesn't matter if I attempt to capture images or v ...
Rich text does not display on Linux. A Warning: Rich text formatting is disabled message appears where rich text would normally be displayed. I do not see this issue on Windows. REGRESSION: Yes Wo ...
Unreal Frontend does not have tooltips for the options in the drop down menus. I do not see this with the Project Launcher. REGRESSION: Yes Worked: This previously worked in 4.12.5 Binary CL-30392 ...
Aug 23 15:25:15 A6240 UnrealMatch3[987] <Warning>: Assertion failed: CommandEncoder.IsRenderPassDescriptorValid() [Link Removed] [Line: 700] Match3 does not resume after locking and unlocking the s ...