In previous versions of the engine (4.21), 10 MipMaps are generated with the above repro steps. Starting from 4.22 and CLs above the editor only produces 1 MipMap with the above texture settings. T ...
When trying to use any "Make Struct" node that uses vector values, the values typed into FVector fields will reset to 0. This is a regression from 4.21.2 (CL-4753647). This reported and tested in ...
Packaging a project having a skeletal mesh with a niagara system attached to it in the scene causes the build to crash when running the executable. I have attached the log and dmp files relevant t ...
The editor grid will zfight with meshes that intersect the grid in the 3d viewport. Creates and unpleasant experience while working with the grid turned on. Repro: 1. Launch Editor 2. create new ...
Issue also occurs in 4.25 therefore not a regression. Original issue was submitted by a user 'Fill Data Table from csv string' node does work though The following is a snippet of the error output ...
This is Not a regression. Tested in: //UE4/Release-4.26.2 CL15973114 Binary - Reproduced //UE4/Release-4.27.1 CL17735300 Binary - Reproduced When adding a component to a Water Body actor it should ...
Repro Rate: 3/3 This is a live issue that has been tested to occur in //UE5/Release-5.1 at CL 23058290. This is also confirmed to not be a regression since this issue also occurs in //UE5/Release- ...
TAutoPtr uses default copy / move constructors which can cause dangling references. This means there are a number of cases (copying auto pointers in inner scopes, passing auto pointers by value, et ...
Match3 crashes shortly after being opened on both Android and IOS devices when the experimental blueprints option "Nativized Blueprint Assets" is enabled. Verified that the issue does not occur if ...
https://udn.unrealengine.com/questions/305453/skylight-makes-our-level-entire-green.html Licensee was seeing this only on this device: SM-G906S Android 5.0.1 Adding glFlush call in CaptureSceneToS ...