Making a blueprint variable a container (a Set or a Map with the Variable's "Pin Type" set to a custom Enum) and restarting the editor causes the editor to crash when opening the blueprint. Note: O ...
When assigning the same Player ...
NetFields are not initialized for classes without properties, preventing RPCs from working. Should just be a matter of removing the PropertyLink check in UClass::SetUpRuntimeReplicationData. See UDN ...
If a user wants to change the category of a variable this will cause other categories that had previously been collapsed down for convenience to spring back open. This can make dragging and dropping ...
Users find it confusing when they add decorators on root composite and none of those decorators work. We need to keep them for subtree feature though. And it can result in root-note decorators not ...
User provided a project that the Distance Ray Trace Shadows are generating stripes across the meshes. Cascade Shadow Maps are also (if turned on) generating a series of stripes in the transition zo ...
I understand that we were not using -benchmark and -dumpframe for some of our internal renders that used these CMD arguments, but that's what our users see. See here for my progress documenting thi ...
It appears that any amount of bloom will generate a large white artifact (see attached image). ...
Emitter Initial Location (EIL)module will cause the emitter with the module to follow whatever other emitter is set. If the emitter being followed has an Orbit module, the first emitter does not fo ...
Instance Static Mesh element is not rendered if array element is removed and another is added. The collision is still present and the instance count will still register as if the non-rendered elemen ...