REGRESSION: Maybe (had one occurring of it happening in 4.13.2) When playing with multiple players at the same time in a networked session, it's possible if rare to have characters spawn so they st ...
Running a dedicated server with the setup in this fairly simply project causes a crash when a client connects. I'm unaware of the actual cause but getting the reproduction was all I could do. Logs ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: LandscapeActor.I ...
This must be a regression ...
Adding a code class to a blueprint project causes the editor to crash after attempting to hot reload. This only occurs for a fully bluprint project, code projects or BP projects that have already h ...
When a blueprint (A) contains a instanced reference to another blueprint (B) that is EditInlineNew, changing a value B causes the associated variable in A to display as "Multiple Vaules" Workaround ...
Playing a sine wave as an audio sample in the editor produces a choppy sound when it does not outside of the editor. This issue does not appear to be a regression. Versions Tested: Issue occurs in ...
When applying a second material to a Destructible Mesh it does not texture the chunks of the fractured mesh. The chunks remain the same as base color of the Destructible Mesh. This is issue was re ...
When changing Cloth Skeletal Meshes and Animation Blueprints on a Character it will cause the Engine to crash during PIE. This is a regression from 4.19.2 (CL-4033788) as it was working as expected ...
When using Finish or Custom Event Tracks in a Timeline, they won't execute when 'Set New Time' is being used with another Timeline or Float value. This issue was reported and tested in 4.19.2 (CL ...