Warning in the Output Log when Switching a Local Variable from Struct to Enum

UE - Gameplay - Blueprint - Mar 14, 2016

Warning in the output log when switching a local variable from struct to Enum ...

Crash undoing "replace actor with" when replaced object constructs child actors

UE - Gameplay - Oct 10, 2016

The problem seems to be that the construction scripts doubled up all the BlueprintCreatedComponents, so there are now 2 scene components(actually the same one duplicated) and now 2 child actor compo ...

Web Browser: No Transparency in 3D Widget Component on Mobile

UE - Platform - Mobile - Jul 6, 2018

Transparency is not being applied to web browser inside of 3d widget on android. Tested with Samsung Galaxy S5 4.19.2 CL 4033788 4.20p5 4173640 4.21 CL 4179794 ...

Ray traced shadows appear even after the mesh is hidden

UE - Graphics Features - Lumen - Oct 13, 2020

bCastHiddenShadow flag in UPrimitiveComponent doesn't affect ray tracing shadows ...

UDataTableFunctionLibrary::AddDataTableRow() fails for blueprint-defined row structure types

UE - Framework - Blueprint - Feb 2, 2024

The editor-scripting blueprint node "Add Data Table Row" fails when the Data Table uses a Row Structure that was defined in blueprint. Internally, it checks if the passed-in UScriptStruct is derived ...

Level sequence updates more than once per frame when content editors are open

UE - Anim - Sequencer - May 27, 2016

When content editors are open, they cause sequencer to be updated more than once per frame. This causes animations running in PIE to play faster than expected. Licensee provides code for a potential ...

Depth of Field Blur on Cinematic Camera Not Working Before Focal Point

UE - Graphics Features - Nov 1, 2017

The depth of field blur when viewing through a cinematic camera no longer blurs between the camera and the point of focus. This is a regression; it was working as intended in 4.17. ...

Lumen appears to ignore custom World Origin Location

UE - Graphics Features - Lumen - Jul 12, 2022

Lumen doesn't update when the World Origin Location is changed. ...

VCamMultiUser is missing VCAMCORE_API on structs

UE - Virtual Production - Tools - Virtual Camera - Mar 17, 2023

Salesforce link [Link Removed] ...

Reparenting a blueprint loses information created in the blueprint being reparented

UE - Gameplay - Blueprint - Jun 15, 2015

If an actor blueprint is re-parented to another actor blueprint, it will lose information in the blueprint even if nothing has been added to the second blueprint that would change the child blueprin ...