When forward rendering is enabled along with Mesh Distance Fields if you go to visualize Distance Field AO in the main viewport the editor will crash. This only affects the Forward Render and works ...
Tested on Nexus 6P with Android 7.0 Suggest that on mobile the background is not rendered in real time, instead we render the blurred image for one frame and use that same image for subsequent fr ...
When navigating the viewport, placed actors can leave a "black shadow" as the camera viewpoint changes. The artifacting remains until "Game view" or wireframe mode is activated. This only occurs i ...
World Outliner selection does not update transform widget location during play. This issue can be easily fixed simply by reselecting the object, this issue only affects the first time the object is ...
Videos of certain sizes no longer display in the Media Player, this also applies to when the media player is a texture or in a material. This issue appears to be a regression. Versions Tested 4.16. ...
Importing large Rhino files will cause the Editor to stall during the import process for a long time. When testing the attached file the Editor stalled close to an hour with no results. The attached ...
Crash always occurs when executing Visualize Texture Command with Texture id. Looks like GVisualizeTexture.Mode doesn't affect correctly. Workaround: VisualizeTexturePresent.cpp FVisualizeText ...
The Cloth simulation time step smoothing is interfering with the substepping fix for multi Temporal Samples by changing the very variable DeltaTime and causing some large errors in the cloth simulat ...
Encountered while going through some debug commands. Repro 3/3. Crash Reporter Link: [Link Removed]Assertion failed: ChunkIndex != 0 [File:E:\User\Engine\Source\Runtime\Engine\Private\AudioStreaming ...
The buffer start time is calculated by subtracting the TimeBufferHintSeconds from the stream length: const uint32 BufferStartTimeMS = UE::LWC::FloatToIntCastChecked<uint32>(FoundReplay->StreamInfo.L ...