Extremely far out zoom creates jagged lines where meshes overlap.

UE - Graphics Features - Jul 17, 2015

I created a very large static mesh and then put a basic floor underneath it withe the bottom of the mesh overlapping the floor. I then created a camera 250,000 cm out from the mesh and zoomed in usi ...

Shadows remain visible for Procedural Foliage Instances that are culled out

UE - World Creation - Worldbuilding Tools - Foliage - Aug 20, 2016

Watching GIF displayed in test case, the shadows disappear with the meshes. ...

The origin appears to shift for 3D widgets when the anchors (in the widget blueprint) and the pivot (in the widget component) are changed

UE - Editor - UI Systems - Nov 17, 2015

If The user is using an anchor that is not the top left and then changes the pivot of a widget component the result is a 3D widget that has an offset origin making it very difficult to interact with ...

HLOD actor is not popping in as expected when zooming out in the viewport

UE - World Creation - Worldbuilding Tools - HLOD - Jan 12, 2017

This is a regression from 4.14.3 at CL 3251583 ...

Reading data back from rendertarget not working on Android opengles 3.x

UE - Platform - Mobile - Aug 7, 2019

From user: "I believe the issue is deal to the implementation of FAndroidOpenGL, there is no overriding of FOpenGL::SupportsMapBuffer(),which always return from the base FOpenGLES2 method and it is ...

Connection/Disconnecting an integer pin to a divide node causes the pin literal value to fail

UE - Gameplay - Blueprint Editor - Nov 18, 2021

This only happens when you connect a pin, then disconnect it and try to compile again. ...

Breakpoints in default Pawn class are not triggered in Debug mode

UE - Foundation - Core - Jul 27, 2015

When running the editor through VS debug mode, any breakpoint that is set in the class used as the Default pawn class in world settings will be ignored when playing in editor ...

No collision is generated on PaperTileMapComponents that are generated at runtime

UE - Gameplay - Paper2D - Jun 3, 2016

When a PaperTileMapComponent is generated at runtime, the collision that it should have is not generated along with it. This can (oddly) be remedied by selecting the component itself in the details ...

Compile 'Note' on BP Interface events

UE - Gameplay - Feb 23, 2017

Compile 'Note' on BP Interface events. It happens in actor BPs and also BP Widgets. A similar issue was fixed back in 4.11 with Custom Events. Could be related? https://jira.it.epicgames.net/brows ...

Build fails when using the Windows 10 SDK

UE - Foundation - Build - Farm - Aug 14, 2017

Attempting to build the Engine using the Windows 10 SDK currently fails. This was tested on both a Windows 7 and Windows 10 machine using both Visual Studio 2015 and Visual Studio 2017. ...