If the user flips a widget using the scaling feature in umg (scaling the widget by -1) this will cause the navigation for the widget to becomes incorrect. ...
Crash occurs when attempting to Generate Proxy Meshes with Transition Screen Size set to 1. ...
When using the DynamicMaterialParameters Niagara module in UE 5.6, 5.7, and UE5-Main (CL 50298778), updating an emitter causes Boolean values, such as Index0Float0Write, to reset to default values, ...
When launching to an Android device that supports ES3.1 skeletal meshes seem to collapse in game. ...
Running anim modifiers that affect bone tracks can deadlock the editor when applied to multiple anim sequences. ...
Pausing PIE does not stop timelines from running if players is set to more than 1. Test project attached. Reproduced in 4.9.2 binary, 4.10.0 binary, and Main (CL# 2776829) ...
The P in "BluePrint" is capitalized in Example 1.2 of PhysicsAnimation level. The word Blueprint should match the documentation https://docs.unrealengine.com/latest/INT/Engine/Blueprints/index.htm ...
StaticMeshes Example 1.7 "StaticMeshEditor" is all one word The word Static Mesh Editor is 3 separate words in unreal documentation https://docs.unrealengine.com/latest/INT/Engine/Content/Types/Sta ...
A groom cache will not cast a raytraced shadow with only 1 spatial sample. It does not matter how many temporal samples you have. ...
Snap to Bone doesn't actually affect the rotation of a Constraint in the PhAT editor. The visualizer does show the expected rotation but the Constraint will still rotate in the same direction it was ...