After adding a classed based on ProceduralMeshComponent the code for the project does not compile any longer. **This is a Regression - Adding ProceduralMeshComponent class would compile successfull ...
My Macbook Pro uses an Nvidia GeForce 750M and was on Safari 10.0 when this occurred. This did NOT occur on a Macbook Pro with the same card and using Safari 9.1.2. This did NOT occur on an iMac wi ...
While verifying a bug for 4.15 UE-39952 , I tried to repro in 4.14.2 and the editor crashed while attempting to import the attached FBX In 4.15, the Editor does NOT crash a window pops up stating t ...
When using deferred decals there are artifacts that are caused by the emissive color of the decal when viewing the decals from a low angle. These artifacts appear as thin lines on the edges of the m ...
There is a distortion that occurs with Apex cloth when changing the World Origin location. This distortion occurs when you approach after the world origin has been changed. This issue is similar to ...
OnParticleCollide doesn't return Velocity on every collision. User description: "If you add a particle emitter, and add an Event Generator - Collision and Actor Collision Binding an event to tha ...
This is an early crash coming out of 4.18 that appears to occur when launching projects onto Android devices. It also seems frequently related to ARCore. User DescriptionsSo this is the example pr ...
Reimporting an FBX file via the import button does not make the import options appear. Instead of allowing the FBX to reimport with new options, the FBX just re-imports. This issue is a regression. ...
This issue has been around for a long time (potentially UE3). UNetDriver::Time is a float, which is updated by accumulating Delta Time during ticks. This means the longer a game runs, and the highe ...
Packaged games are unable to open when Event Driven Loader is disabled. The error message given is: Assertion failed: !Linker->GetSerializeContext() [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\C ...