When a TInstancedStruct contains a UObject marked with EditInlineNew and DefaultToInstanced, the reference is lost after compiling the Blueprint but only when the struct is part of a native Actor cl ...
When using the Panoramic Capture Plugin to render 360-degree images, it is possible to specify the output directory of the generated files. This can be any absolute path, or any relative path starti ...
After creating new material and inputting a texture coordinate node, and connecting with two mask nodes for R and G, then connecting to "Make Float 4" nodes, the values in the Alpha Channel don't ma ...
Slate Widget fails to compile when you add it to a new project. Expected as a user that anything in that default list should be able to be added and compile fine without making any changes. Compil ...
Using Execute Console Command in a custom Game Instance causes Standalone Game to crash. Also occurs in 4.6.1: CL-2386410 and 4.7 Preview: CL-2403078 Crash Report: [Link Removed] Call Stack:UE4Ed ...
Generated from CrashReporter Error Messages:Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 691] Array ind ...
Blueprint Library plugin set to 'Runtime' doesn't work in Standalone/packaged builds if used inside of the 1st Person Character BP. User Description: Blueprint libraries are still broken in the fi ...
If ConstructorHelpers::FObjectFinder is used with UPaperFlipbook as its class specifier, compiling the code fails with the following error: Error C2664 'void ConstructorHelpers::ValidateObject(UObj ...
Loading a map via File->Open Level or just by clicking on it to open it, when it is already loaded in World Composition view does not reset actors to origin. The actors instead keep the same positio ...
This is a trending crash coming out of 4.18, and may be a regression. Users have not provided any descriptions of their actions when the crash occurred. Source Context 57 const TArray<FVec ...