GPU Visualizer is being clipped in VR Preview

UE - Platform - XR - Sep 9, 2016

Found by internal developer. The GPU Visualizer window is being clipped, making it unusable while in VR Preivew. This works find in Play in New Window. ...

Setting Paper Sprite Component from within another component causes sprite asset reference to be lost on associated blueprint compile (nested components issue)

UE - Gameplay - Blueprint - Sep 8, 2016

If a UPaperSpriteComponent is declared in a Scene Component class and the Scene Component is added as a component to a Pawn class, creating a blueprint of the Pawn and setting the Paper Sprite caus ...

If Visible is off in actor details by default, Visibility track in Sequencer doesn't work in game

UE - Anim - Sequencer - Sep 8, 2016

If Visible is off in actor details by default, Visibility track in Sequencer doesn't work in game. It appears to work when you hit play in the Sequencer Editor, but doesn't work in game. ...

Set Active node does not appear to work for motion controllers

UE - Platform - XR - Sep 8, 2016

Set Active node does not appear to work for motion controllers. The node appears to have no effect on motion controllers ...

Spawn Emitter at Location does not Simulate in BluePrint

UE - Gameplay - Blueprint - Sep 8, 2016

When using the Spawn Emitter at Location node in BP the emitter will not spawn while simulating in BP. Other Spawn at location nodes behave the same way. The Cube actor was included as a test to eli ...

Dialog Subtitles randomly Disappear or Display out of Sync

UE - Audio - Sep 8, 2016

Dialog Subtitles display out of order or disappear when called to the screen. The users reporting the issue believe this could be due to the priority of the Sound Waves conflicting with one another ...

[CrashReport] UE4Editor_CoreUObject!UObjectBaseUtility::GetOutermost() [uobjectbaseutility.cpp:118]

Tools - Sep 8, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. User DescriptionsSwitching levels, then when prompted to save current unsaved level, selecting ...

Game Mode returns "None" when placed inside of a folder with parentheses in the name

Tools - Sep 8, 2016

Game Mode returns "None" when placed inside of a folder with parentheses in the name. After adding parentheses to the folder name containing the Game Mode, the game mode is then set to none if selec ...

Resetting the Location of an Actor Not Created at 0,0,0 Does Not Reset it to Default

UE - Gameplay - Blueprint - Sep 7, 2016

When attempting to reset the location of an actor blueprint instance that was not created off of an empty actor placed at 0,0,0, the location gets set back to the original location of the empty acto ...

Changing default value of an Enum in blueprints causes child Enum to change

UE - Gameplay - Blueprint - Sep 7, 2016

If the default value of a child Enum variable is the same as its parent's value, any changes to the parent's default will also change the child's default. ...