Crash when using a Self reference with a Custom Event variable that is using Pass By Reference. The crash only seems to occur if the setup was created in the Player Controller class. This was origi ...
Trying to launch the editor with the command -MacExplicitRenderer=0 causes a crash. At the time of the crash, the following line appears in the log:LogMac:Error: appError called: Assertion failed: A ...
This is a somewhat common crash affecting users in 4.17. Users have not provided any descriptions of their actions when the crash occurred. Source Context 165 if (GWarn) 166 { ...
There is an issue where renaming assets keep the old files, which can easily occur after renaming files after a lunched project. This issue keeps old versions of files, these files keep in the conte ...
There is an issue where Point lights with source length building static lighting in the incorrect direction, the axis in which the light to be built seem to conflict with the preview build. This iss ...
Is changing the world to meters in the current 4.19 AR template project supposed to affect the world, or is world to meters only for VR projects currently? We have project where a client wants us to ...
For some reason, it appears that manually setting the focus (whether it be user, keyboard, or both) on an editable text box in UMG causes the caret to blink slowly. However if you were to manually s ...
In any newly opened project the 'Keyboard Shortcuts' within the 'Editor Preferences' for the 'Blueprint Editor' do not appear until you have opened a blueprint within the project. After closing and ...
When using the contain node for an array there is a delay is getting a proper warning to show under certain conditions. This issue occurs when a pin for the bottom is connected before the array is. ...
This is a common crash affecting users. User DescriptionsJust import a Mesh of Fuse Source Context 624 void UnFbx::FFbxImporter::RecursiveBuildSkeleton(FbxNode* Link, TArray<FbxNode*>& Out ...