I've attached a project with the necessary materials that demonstrate this issue. I would expect that just because a Set Material Attributes node is inside a material graph it wouldn't affect the de ...
Changing a gameplay tag query's root expression in a make query node will assert if the tag editor widget is open. ...
It appears the ensure only happens once. Cannot get the ensure to happen once Project Settings is closed. This also occurs in 4.16.2 so it is not a regression ...
In the Material Editor, if all Live Previews are turned off, copying and pasting a Material Layer Blend Node will crash when the tool tip is being processed. Also Reproduced in Main Promotable-CL-2 ...
UnrealHeaderTool is always executed in a Code Project from an InstalledBuild Discovered during the verification of [Link Removed], as stated when verifying that issue, this issue only occurs in Bin ...
Enabling Allow Client Side Navigation results in a NavMesh Needs To Be Rebuilt error message on the Client. The Client cannot use the nav mesh. This is a regression: this did not occur in 4.9.2 (th ...
Noticed when replying to a user on the forums (link included) When using the "Convert to Class Blueprint" feature in the level editor to create a blueprint from the selected actors, the created blu ...
In UE4.12, imported animation has one more frame than the expected frame number. AS_AN_StepAnim_Test.fbx is 60 frame long animation(starts at frame 0, ends at frame 60). When imported to UE4.12, it ...
Following warning is displayed in the log when launching in dx12:[2016.10.06-22.33.36:185][ 0]LogD3D12RHI:Warning: Root signature created where the root parameters take up 18 DWORDS. Using more tha ...
Smoothing user's landscape breaks collision, causing player to fall through the ground at points that have been smoothed. Resampling landscape fixes the error until smooth tool is used again. Regr ...