When rebuilding a single HLOD proxy mesh in a world composition level that has many, the other proxy meshes will be marked as unbuilt and removed from the HLOD asset package. ...
Reproduced 3/3 times. Was not able to reproduce in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. ...
When working with a Control Rig in Sequencer, compiling the Control Rig used by an actor will cause the rig to no longer drive movement for the actor's skeletal mesh. Licensee provided sample proje ...
Blueprint interfaces do not appear to show up in children (in the interface section of the my blueprint panel) ...
When creating a level with BSPs UV settings that are applied do not persist after building. Regression: Yes Working: CL-2386410 Broken: CL-2467323 ...
I created a very large static mesh and then put a basic floor underneath it withe the bottom of the mesh overlapping the floor. I then created a camera 250,000 cm out from the mesh and zoomed in usi ...
Watching GIF displayed in test case, the shadows disappear with the meshes. ...
If The user is using an anchor that is not the top left and then changes the pivot of a widget component the result is a 3D widget that has an offset origin making it very difficult to interact with ...
This is a regression from 4.14.3 at CL 3251583 ...
From user: "I believe the issue is deal to the implementation of FAndroidOpenGL, there is no overriding of FOpenGL::SupportsMapBuffer(),which always return from the base FOpenGLES2 method and it is ...