Using the Reset To Default option for any of the transform values as well as the Paste command for the Scale values on an actor can still change the values when an actor's "Lock Actor Movement" sett ...
When forward rendering is enabled along with Mesh Distance Fields if you go to visualize Distance Field AO in the main viewport the editor will crash. This only affects the Forward Render and works ...
Plugin mount point registration doesn't mount paths relative to both root and engine, only relative to root while most other Engine directory mount point registrations include both ../../Content/... ...
UK2Node_CallFunction::GeneratePinTooltipFromFunction relies a lot on loops that increment the index used to check the individual characters in the comments. The problem is that there are a few miss ...
When disabling "Should be Visible" of a stream level and then enabling it again, the values of variables in a Blueprint that has been placed in a stream level maintain their value in PIE but reset t ...
Add Controller Pitch Input isn't relative to the player. The user has provided a video of this issue occurring as well: [Link Removed] ...
Editor will crash when a skeletal mesh has been added to a level and then reopening the project later if you try and access this level. If you attempt to open the skel meshes in the content browser ...
An ensure is being triggered when you set simulate physics on a child actor on the server and then force net update. Found in 4.14.2 CL# 3241561. Reproduced in 4.16 Main CL#3247538 ...