User is experiencing a situation where he gets this window 200 times and no way to get out of it with a single click. ...
Transform gizmo can become huge when using certain meshes to create a socket on. I don't know exactly what's wrong with this mesh, but the transform gizmo isn't expected to go nuts. [Image Removed ...
When importing a LOD model, LOD material can get added as element 0, not preserving previous material assignment. It's not possible to re-order/delete the automatically added Element 0 WorldGridMat ...
Enabling and processing root motion causes animation to rotate the wrong direction. Roll instead of Yaw. Pitch instead of roll etc. This error does not occur in UE 4.6. ...
Changing the complexity of the desired mesh using the Hull Count, Hull precision and Max Hull Verts on Linux requires the process more time to complete, but causes no results. This process works as ...
One of our licensees encountered this issue. Landscape normal is calculated differently on GPU vs CPU. See screenshot below: left is GPU (with Edit Layers enabled) and CPU (Layers disabled) [Image ...
When cycling through the LODs of the "SkeletalMesh_LOD_Skeleton" there is no visible distinction of the LODs. The LODs do update in the info printed on the left side(As seen in the gif below) but th ...
If you import a model containing multiple mesh using the same bones but with different bind pose, the time zero skin result will be wrong. ...