This is a common crash that has occurred since at least 4.16. The callstack is nearly identical to [Link Removed], which appears to be fixed in 4.18; and [Link Removed], which has not. The differen ...
There are 3 issuesEach particles don't restore its previous position. Which is for calculating velocity by verlet iteration.The previous transform is cleared by current transform. It provides zero v ...
This is being seen in the wild... can release a temporary fix until 4.26 when we can change the headers and fix it for real. ...
For 4.15, we should (ideally) support this, or only provide the array option in sturct (if the other path is too big a change for 4.15 post-branch). ...
Example 1.5 on Cloth Map seems very stiff in 4.16 compared to 4.15. Regression: Yes Works in 4.15 ...
This behavior has changed from UE4 to UE5 due to a fix to an unrelated bug ([Link Removed]). Reintroduce the old behavior without causing a regression that reintroduces Ben's fixed bug. ...
Crash from Tmap removing a key then printing the remaining keys. This has occurred in the third person template, but no further testing has been done for other templates. Regression: TMaps did not ...
The ParticleNotify should always be triggered while playing in sequencer editor regardless whether the spawned particle is attached or not to it's bone/sockets This stopped working since 4.15 versi ...
Suggested fix is to relocate the Super::PreExit() call to the end of UGameEngine::PreExit() so that level streaming can be safely flushed before the MID cache is cleaned up. ...
One of our licensees pointed out this problem. I've tried all the common redirector problems (write / read permission, multiple instances of the editor, renaming the assets, running the commandle ...