The field of view track of a Cine Camera Actor does not work in Sequencer. Note The setting, Field of View, is not in the details panel and can only be accessed through the track in Sequencer. T ...
Not a regression as it occurs in 4.14.3 ...
The Cable actors render correctly in PIE and Standalone game. This does not occur on Windows Also occurs in 4.14.3 so not a regression ...
In the RigidBody anim node, if the user enables collision while Component Space Simulation is enabled, there will be warnings in the output log saying:Warning Trying to use world collision with comp ...
Sometime recently, the behavior of changing a static mesh changed. A very common operation is to want to change a mesh, while keeping material override. Here I have a sky mesh, and the material is ...
Importing an asset with morph targets enabled, but with import animation disabled does not import morph targets. Note: if you open the asset and press re import the asset's blend shapes will reimpo ...
The following warnings appear in the Output Log when selecting a RigidBody node:LogPropertyNode:Warning: Property AnimNode_Ragdoll::bOverrideWorldGravity is an editcondition for AnimNode_Ragdoll::Ov ...
Project fails to build for iOS/tvOS due to:error: non-portable path to file errors. ...
I'm not sure where to set this value, but it's extremely noticeable when the value defaults to -7 and you go and place a node and it looks like a colorful square smaller than your fingernail. I tri ...
I came across this bug while attempting to verify UE-41073. That bug is verified, but I accidentally added the struct into the collapsed node without going into the collapsed graph and split the col ...