[Feature Request] Dialogue appears behind screen space widgets

UE - Editor - UI Systems - Oct 23, 2017

Dialogue text appears behind screen space widgets ...

Calling SetNavigationRule for widgets at runtime does not update the Nav Rule

UE - Editor - UI Systems - Sep 25, 2017

Calling SetNavigationRule at runtime does not update the widget navigation of the selected widget. Regression: No - same behavior occurs in 4.16.3 (CL 3561208) ...

LevelEditor: "Replace Actor" marks level as dirty even when using external actors

UE - World Creation - Worldbuilding Tools - Jul 15, 2024

When using external actors, adding/removing/replacing/editing an actor instance inside a level does not cause any modification to the Level package, which helps reduce contention for the map file on ...

Combo Box (String) does not work when applied to a 3D widget

UE - Editor - UI Systems - Apr 16, 2015

Users are not able to get the drop down menu to show up when the combo box is applied to a 3D Widget (World Space) ...

Draw as Box Image size is set by currently selected widget when using the same material

UE - Editor - UI Systems - Apr 25, 2016

The image size is set for all widgets using the same material are set to the widget that is currently selected ...

Changes made with the property matrix are undone when compiling a widget

UE - Editor - UI Systems - Apr 7, 2017

Changes made with the property matrix are undone when compiling a widget ...

Inaccurate updates to root widget visibility binding

UE - Editor - UI Systems - Apr 6, 2017

Inaccurate updates to root widget visibility binding, so far in my testing, this does not affect the functionality of the binding. Regression: affects 4.13.2, 4.14.3, 4.15.1 binary versions ...

Crash to desktop after creating Level Sequence with Widget Blueprint

Tools - Nov 30, 2019

Newly created Level Sequence assets cant be opened when they have been created via Editor Blueprint Widget. They are created successfully through a button click for instance, but when you try to ope ...

A canvas panel is created for blank widgets when reopening the editor

UE - Editor - UI Systems - Oct 25, 2016

A canvas panel is created for blank widgets when reopening the editor. The canvas panel returns when the editor is restarted if the widget is empty ...

Moving a 3D widget that has been placed in the scene will cause a crash

UE - Editor - UI Systems - Jan 18, 2016

If a user places a 3d widget in to the level it will cause a crash when moved with the movement arrows. ...