Android: FTraceAuxiliaryImpl::WriteToFile Fails to Create Absolute Path

UE - Platform - Mobile - Jun 23, 2021

A licensee has reported that the functions FTraceAuxiliaryImpl::WriteToFile, and find IFileManager::ConvertToAbsolutePathForExternalAppForWrite do not seem to be working properly for Android, as the ...

When creating an asset from an Emitter with a scratch module, changes to the new module will not propagate

UE - Niagara - Jun 21, 2021

A scratch module made in an emitter, will not reflect the changes of its new parent when an asset is crated from the emitter. ...

Searching for an Actor in the Create menu and adding the actor to the level results in a different actor type getting placed

UE - Editor - Workflow Systems - Jun 17, 2021

When using the search bar while adding a new actor to the level, the search results revert back to their default state when selecting the actor. This results in behavior that appears like you're cli ...

Save Content Window does not open with Control Rig assets

UE - Anim - Rigging - Control Rig - Jun 14, 2021

Closing the Engine while having a dirty Control Rig assset/Window open does not open the save content window and prevents the engine from closing. This issue is occurring in //UE5/Release-5.0-Ear ...

PDO black pixel artefacts while moving

UE - Graphics Features - Jun 14, 2021

Worth noting on PC this is visible but doesn't always occur.  [Image Removed] ...

Disabling Render in Main Pass on a Nanite mesh causes a crash

UE - Graphics Features - Jun 8, 2021

When disabling Render in Main Pass on a Static mesh with nanite enabled a crash occurs This issue is occurring in //UE5/Release-5.0-EarlyAccess Binary CL 16433597 ...

Ensure when changing the Mip Gen Settings in a Texture 2D Array

UE - Rendering Architecture - RHI - Jun 3, 2021

When changing the Mip Gen Settings of a Texture 2D Array, several errors such as: Error: Corrupt texture [NewTexture2DArray]! Missing bulk data for MipIndex=0 appear in the output logs and an Ensure ...

MergeActors Proxy Tool Outputs Incorrect Result with HISMC

UE - World Creation - Worldbuilding Tools - Merge Actor - Jun 1, 2021

Running the MergeActors proxy tool on an actor that has an HISMC and both its scale and rotation changed will output a proxy incorrectly. ...