Sequencer frame range progression is not continuous

UE - Anim - Sequencer - Oct 28, 2021

The end of the level visibility section places a DeterminismFence. This causes the issue. The fence clips the frame range and produces a discontinuous frame ranges, e.g. 23201~24000, then 24001~24 ...

[CrashReport] UE4Editor_UnrealEd!TSet<FEditorUndoClient * | SActorDetails::~SActorDetails

Tools - Sep 20, 2017

This is a somewhat common crash coming out of 4.16 and 4.17. Users have not provided any description of their actions when the crash occurred. The top line of the callstack and the source context ...

FOV only Camera anim is not working as intended.

UE - Gameplay - Feb 6, 2018

FOV-track-only camera anim do not give effect to current camera. if the anim have transform track without any key, the anim works. Regression? yes. This is not reproduced in 4.13.2 launcher version ...

Camera jitter when using Crane Rig with Look At

UE - Anim - Sequencer - Jul 21, 2016

Camera jitter when using Crane Rig with a Cine Camera that is using the Look At Functionality ...

Error when packaging C++ projects in 4.16 Binary

UE - Foundation - Core - Feb 23, 2017

Packaging a C++ project for Android, iOS, or Windows produces an Error. This issue did not reproduce when testing in a source build from P4. Spoke with ChrisB and he believes this is due to the pac ...

Crash after enabling USD plugin in binary editor

UE - Foundation - Cpp Tools - Plugin System - Apr 27, 2017

This crash occurs when enabling the USD plugin on the binary editor ...

BP - Nativized build will crash at runtime if a BP class enabled for nativization includes a ChildActorComponent with a BP not enabled for nativization set as the ChildActor class.

UE - Gameplay - Blueprint - Apr 20, 2017

Note: The same crash will occur if the nativization mode is set to "Inclusive" in the Project settings and if the ChildActor BP class is a data-only Blueprint (i.e. has no script or member variables ...

Set Texture Object on Niagara Components no longer works for render targets.

UE - Niagara - Oct 27, 2021

When adding support for cube texture ([Link Removed]) there was no check added for render targets, making them invalid for Set Texture Object, when they were previously supported. ...

File handles remain open on Shipping Windows build after assets have finished loading

UE - Foundation - Core - Oct 14, 2015

This developer has a game that they are targeting a Windows-based arcade machine for, but they noticed that while the game is running there are several hundreds or thousands of file handles left ope ...

Using the BuildGraph to create an installed binary build of the Engine will fail if Simplygon is not installed.

UE - Foundation - Horde - BuildGraph - Oct 13, 2016

A user reported that attempting to create an installed binary build of the Engine using BuildGraph will fail. This seems to be because we include the UE Simplygon implementation, but do not disable ...