The end of the level visibility section places a DeterminismFence. This causes the issue. The fence clips the frame range and produces a discontinuous frame ranges, e.g. 23201~24000, then 24001~24 ...
This is a somewhat common crash coming out of 4.16 and 4.17. Users have not provided any description of their actions when the crash occurred. The top line of the callstack and the source context ...
FOV-track-only camera anim do not give effect to current camera. if the anim have transform track without any key, the anim works. Regression? yes. This is not reproduced in 4.13.2 launcher version ...
Camera jitter when using Crane Rig with a Cine Camera that is using the Look At Functionality ...
Packaging a C++ project for Android, iOS, or Windows produces an Error. This issue did not reproduce when testing in a source build from P4. Spoke with ChrisB and he believes this is due to the pac ...
This crash occurs when enabling the USD plugin on the binary editor ...
Note: The same crash will occur if the nativization mode is set to "Inclusive" in the Project settings and if the ChildActor BP class is a data-only Blueprint (i.e. has no script or member variables ...
When adding support for cube texture ([Link Removed]) there was no check added for render targets, making them invalid for Set Texture Object, when they were previously supported. ...
This developer has a game that they are targeting a Windows-based arcade machine for, but they noticed that while the game is running there are several hundreds or thousands of file handles left ope ...
A user reported that attempting to create an installed binary build of the Engine using BuildGraph will fail. This seems to be because we include the UE Simplygon implementation, but do not disable ...