Crash with Gear VR when using splash screen

UE - Platform - XR - Dec 5, 2016

Crash with Gear VR when using splash screen. The app appears to crash when trying to call the splash screen. ...

Fix AGameModeBase::GetGameSessionClass

UE - Gameplay - Dec 5, 2016

AGameModeBase::GetGameSessionClass wasn't properly returning the set GameSessionClass. ...

Sequencer Actor details panel lacking parity with Matinee Actor details panel

UE - Anim - Sequencer - Dec 6, 2016

Sequencer Actor details panel lacking parity with Matinee Actor details panel ...

Scaling a SceneCapture2D from Default Scale will cause Decals to Disappear in the Render Target

UE - Graphics Features - Dec 6, 2016

When scaling a SceneCapture2D actor/component any decals there were being rendered within the Render Target disappear. I also noticed that when the SceneCapture2d is set to orthographic, the scale ...

Rainbow Colored Lights On Edge Of Screen

UE - Graphics Features - Dec 7, 2016

While in the Editor glowing colored lights will appear at the edge of the screen. (see screenshot)This happens randomly after a set amount of time even when Idle.The issue doesn't occur in standalon ...

Resolution Scale Information Returns Different Values In Standalone

UE - Graphics Features - Dec 7, 2016

When getting the resolution scale information from the game user settings the values will change depending if you are in PIR or standalone. This issue will also return different values if you run t ...

Renaming a blueprint to None will cause the blueprint to become unusable

UE - Editor - Content Pipeline - Content Browser - Dec 9, 2016

Renaming a blueprint to None will cause the blueprint to become unusable. The first time an item is named it will prevent the user from naming it "None". However, when renaming the asset the user ca ...

The AngularLimit visualizer isn't displayed as expected when adjusting the AngularRotationOffset

UE - Simulation - Physics - Dec 9, 2016

The AngularLimit visualizer isn't displayed as expected when adjusting the AngularRotationOffset. You can manually rotate the PhysicsConstraint and it will rotate the AngularLimit visualizer, howe ...

FBodyInstance SetCollisionEnabled not properly checking physics state.

UE - Simulation - Physics - Dec 12, 2016

FBodyInstance::SetCollisionEnabled uses an incomplete conditional to determine whether or not it's in a Simulating or Non-Simulating state. This can cause cases where RecreatePhysicsState doesn't pr ...

Inconsistance Line Trace behavior

UE - Simulation - Physics - Dec 22, 2016

Line trace component appears to return a hit result even when the trace should not have had anything to hit. Attached project shows line trace start & end points. Even when the trace doesn't overla ...