If the user has different DPI Scaling set on each monitor, the main monitors tool tips will change size based on the secondary monitor. ...
You cannot undo deleting or creating a Preview Scene Profiles. Destructive actions must atleast have a warning indicating they cannot be undone if this is as designed. ...
Currently the engine has 30+ Assets between sequencer, VREditor (tutorial), and VREditor actual UI. This should probably be hidden unless the user is wanting to use the assets. ...
The default viewport look for Persona and Static Mesh Editor is very dark, and the preview mesh is barely visible. It seems like the Directional Lighting settings aren't doing anything. Maybe it w ...
The user is experiencing a PhysX crash in their project. They stated that the source files contained in 4.12.5 are different from Nvidia's Github version of 3.3.4, which apparently contains a fix fo ...
In Preview Scene Settings, the user is able to adjust the scene's Screen Percentage, even though it has no effect in the preview (it only works when playing in game). ...
Reported via UDN:https://udn.unrealengine.com/questions/304768/scenecapturecomponent2d-and-shadows.html ...
When a UTF-16 character (™ for example) is passed into a StringToBytes() function and then returned via BytesToString, the returned character does not match (in the case of ™, a double quotes is ret ...
Currently it is only partially possible to edit nested component subobjects, but not in a way that's consistent with how top-level component subobjects are edited (both Blueprints and IWCE). This is ...
Crash when placing a widget into a nested name slot of another name slot. This occurs if this widget is then added to another widget and both the parent name slot and the child name slot receive chi ...