Tool tips on the main monitor scale to the DPI of the secondary monitor.

Tools - Aug 2, 2016

If the user has different DPI Scaling set on each monitor, the main monitors tool tips will change size based on the secondary monitor. ...

User cannot undo creating or removing Preview Scene Profiles

UE - Gameplay - Aug 2, 2016

You cannot undo deleting or creating a Preview Scene Profiles. Destructive actions must atleast have a warning indicating they cannot be undone if this is as designed. ...

UMG/Widgets from Engine Content showing up when "show engine content" disabled

UE - Editor - UI Systems - Aug 1, 2016

Currently the engine has 30+ Assets between sequencer, VREditor (tutorial), and VREditor actual UI. This should probably be hidden unless the user is wanting to use the assets. ...

Static Mesh Editor and Persona viewport are very dark

UE - Gameplay - Jul 29, 2016

The default viewport look for Persona and Static Mesh Editor is very dark, and the preview mesh is barely visible. It seems like the Directional Lighting settings aren't doing anything. Maybe it w ...

PhysX Crash In Attached Project During PIE

UE - Simulation - Physics - Jul 29, 2016

The user is experiencing a PhysX crash in their project. They stated that the source files contained in 4.12.5 are different from Nvidia's Github version of 3.3.4, which apparently contains a fix fo ...

Screen Percentage is available in Preview Scene Settings even though it has no effect

UE - Gameplay - Jul 28, 2016

In Preview Scene Settings, the user is able to adjust the scene's Screen Percentage, even though it has no effect in the preview (it only works when playing in game). ...

Setting show flags on a scenecaptureComponent via blueprint does not work

UE - Graphics Features - Jul 28, 2016

Reported via UDN:https://udn.unrealengine.com/questions/304768/scenecapturecomponent2d-and-shadows.html ...

UTF-16 characters return incorrectly from StringToBytes/BytesToString conversion

UE - Foundation - Core - Jul 28, 2016

When a UTF-16 character (™ for example) is passed into a StringToBytes() function and then returned via BytesToString, the returned character does not match (in the case of ™, a double quotes is ret ...

Nested component subobject visualization and defaults editing is not working properly.

UE - Gameplay - Components - Jul 28, 2016

Currently it is only partially possible to edit nested component subobjects, but not in a way that's consistent with how top-level component subobjects are edited (both Blueprints and IWCE). This is ...

Crash when placing a widget into a nested name slot that has been added via the user created section

UE - Editor - UI Systems - Jul 28, 2016

Crash when placing a widget into a nested name slot of another name slot. This occurs if this widget is then added to another widget and both the parent name slot and the child name slot receive chi ...