Selecting Perforce from the list of source control options will cause the editor to crash. Crash Reporter [Link Removed] May also be the same as: [Link Removed] REGRESSION? Yes. Issue did not occ ...
FSuggestProjectileVelocityParameters was introduced in 5.4 and has a FCollisionResponseParams member that's initialized as a mutable reference to FCollisionResponseParams::DefaultResponseParam. str ...
Safe zone overlay ignores alpha when set to 0.0 in DefaultEngine.ini. Tested: 4.23.1 CL#9631420 , 4.25 CL#11341939 ...
Using a touch interface with Prevent Recenter set to true prevents the joysticks from fading to their Inactive Opacity setting. Regression?: No This also occurred in 4.13.1 ...
If a child actor component is placed in a blueprint, that child actor component cannot be individually selected in viewport or scene outliner. ...
A crash occurs when you remove a Sprite Instance within a Paper Grouped Sprite component of an Actor BP on Event Begin Play. I was able to reproduce this crash in the binary releases of 4.11.2 and ...
This is a regression //UE4/Release-4.27 has "DateTime - DateTime" and a "DateTime - TimeSpan" node. The subtraction node, with wild card inputs, incorrectly assigns Time Span data type when fed a D ...
Also, another, possibly related symptom that should be looked into alongside this: Possibly related: 1. Set InlineObject to null on both character. 2. Assign new Inline Object to InlineObject on Ba ...
The combination of Numpad + Shift seems to have various problems. https://answers.unrealengine.com/questions/899468/what-is-the-issue-with-shift-num-key-combinations.html Regression No, according ...
When using precomputed visibility on device for occlusion culling the landscape does not take the cameras view into account for culling objects when out of view of the camera and inside a visibility ...