ServerTravel command doesn't work in PIE using seamless travel

UE - Gameplay - Aug 19, 2015

The "servertravel" command doesn't function when running ShooterGame in Editor. A warning will show up in the Output Log: LogWorld:Warning: UWorld::ServerTravel: Seamless travel currently NOT supp ...

Altering an array value in a structure causes the menu to collapse

UE - Gameplay - Blueprint - Sep 16, 2015

When making any alteration to an array within a UDS the drop-down menu for the array collapses. Regression: Yes Works: 2689999 Broken: 2693272 ...

REGRESSION: HierarchicalInstancedStaticMeshComponent LOD transitions are broken in 4.9 and Main

UE - Graphics Features - Aug 24, 2015

While testing another fix I noticed HISM LOD transitions are not working in Main or 4.9 branch. There is no screen-door effect and multiple LODs seem to be rendering simultaneously compared to 4.8. ...

Attempting to open a map in content browser that is currently loaded in world composition browser crashes editor

Tools - May 12, 2015

Attempting to open a map through the content browser will crash the editor if that map is opened as a sublevel or the currently opened map through the world composition browser. Frequency: 2/2 Cr ...

Splitting transform pins on add component nodes creates an additional transform pin when duplicated

UE - Gameplay - Blueprint - May 28, 2015

If an add component node is duplicated after the transform pin has been split, it will create an additional transform pin and keep the original split variables. ...

Crash opening projects from GitHub master branch

Tools - Sep 1, 2015

Trying to create/open projects in the current github master branch will quietly fail at 94% with no crash error or logs.UE4Editor-Core.dll!rml::internal::Block::findObjectSize() UE4Editor-Core.dll! ...

Crash with FBX Import as Skeletal Mesh

UE - Editor - Content Pipeline - Import and Export - Nov 22, 2016

Using the test asset provide the editor will crash when changing the import to Skeletal Mesh. This is a regression from 4.13 where this could be imported as Skeletal Mesh without issue. In 4.14 an ...

Project will not package in UFE if folder contains spaces

UE - Platform - Console - UnrealFrontend - Feb 10, 2017

When archiving a project in the project launcher (UFE), the project will fail if there are spaces in the folder it's being archived to. ...

Switch on Gameplay Tag Container node does not compile

UE - Gameplay - Blueprint - Jun 9, 2017

It looks like the Switch On Gameplay Tag Container node stopped working in 4.15. The Switch On Gameplay Tag works fine. ...

SunTemple scene does not update properly on iPhone 6S

UE - Platform - Mobile - Jul 18, 2017

On the 6S, the SunTemple scene is almost unresponsive. As the player uses the thumbsticks, the lightmaps from the windows rotate to mach the player's movement; but they are the only thing. This doe ...