The USplineComponent appears to be corrupted. It will pass the null check, but operations done on the data cause the engine to crash. (See the linked UDN for more details) ...
No problem with 4.22.3 ...
Setting an Audio Analysers NRT settings to None crashes the editor. Assertion failed: nullptr != LoudnessSettings [File:D:\SMoyls_UE5_Release-5.1\Engine\Plugins\Runtime\AudioSynesthesia\Source\Audio ...
Result: Crash while compiling modules for the projectFatal error: [File:d:\Builds\Release-4.18\Engine\Source\Runtime\CoreUObject\Private\Templates\Casts.cpp] [Line: 10] Cast of nullptr to Package fa ...
This appears to be a general crash when a SingleLayerWater material is assigned to a Nanite Mesh. ...
Generated from CrashReporter ...
Declaring a TMap with an FIntVector key (ex: TMap<FIntVector, int32>) will cause the editor to crash when adding an element to the map. ...
Generated from CrashReporter Comment from user:Opening de custom node in material editor crashes editor ...
Crash occurs when enabling Forward Shading and restarting the editor when prompted. The editor continues to crash with every attempt to open after this point as well. ...