Material PlatformStats Android GLES&Vulkan Pixel Shader Row is empty

UE - Platform - Mobile - Nov 26, 2020

I think it's caused by mismatching names of shadertype, which was hand-coded in MaterialStatsCommon.cpp ...

Can't preview correctly when using Lookat Track with [Can Blend] enabled

UE - Anim - Sequencer - Feb 15, 2021

When I play it in PIE, it plays fine. This problem does not occur in 4.25.4. ...

Crash when playing a other Level Sequence inside a Spawnable Actor registered with Level Sequence

UE - Anim - Sequencer - Feb 17, 2021

This issue crashes on exit when playing a other Level Sequence on an Event in a Spawnable Actor. Also this problem doesn't occur in 4.25. ...

Distance field shadows cut out early in the second eye

UE - Platform - XR - May 3, 2022

Distance field shadows have artifacts in the second eye in XR as shown on the picture. [Link Removed] ...

Landscape LocalMerge crash with PaintLayer enabled

UE - Graphics Tools - Terrain - Landscape - Aug 15, 2022

Combo triggers do not fire the "Completed" event

UE - Gameplay - Input - May 25, 2023

LIVE: The editor crashes on Mac when attempting to open the attached Media Player .uasset

Tools - Nov 4, 2014

Does not occur on PC. CRASHREPORT: [Link Removed] CALLSTACK: <unknown module>! FOutputDeviceMacError::HandleError() <unknown module>! EngineCrashHandler(FGenericCrashContext const&) <unknow ...

Converting Texture Sample to Parameter when MipValue set to "Level" or "Bias"

UE - Rendering Architecture - Materials - May 27, 2015

When a Texture Sample's MipValue is set to something other than "none" (which adds the extra pin), attempting to convert that Texture Sample to a parameter will cause the Editor to crash. (Simple r ...