I think it's caused by mismatching names of shadertype, which was hand-coded in MaterialStatsCommon.cpp ...
When I play it in PIE, it plays fine. This problem does not occur in 4.25.4. ...
This issue crashes on exit when playing a other Level Sequence on an Event in a Spawnable Actor. Also this problem doesn't occur in 4.25. ...
Distance field shadows have artifacts in the second eye in XR as shown on the picture. [Link Removed] ...
Does not occur on PC. CRASHREPORT: [Link Removed] CALLSTACK: <unknown module>! FOutputDeviceMacError::HandleError() <unknown module>! EngineCrashHandler(FGenericCrashContext const&) <unknow ...
When a Texture Sample's MipValue is set to something other than "none" (which adds the extra pin), attempting to convert that Texture Sample to a parameter will cause the Editor to crash. (Simple r ...