Compile errors in AnimBP when using latent functions. Does not occur in Blueprints, only AnimBPs. Error Default value 'execute' for Value is invalid: ''execute' is not a valid enumerant of '<EMo ...
When using an Event Generator in a particle emitter that passes velocity for other emitters to inherit, only CPU emitters take on the velocity, and not the GPU emitters. In the test case/project I ...
Also, another, possibly related symptom that should be looked into alongside this: Possibly related: 1. Set InlineObject to null on both character. 2. Assign new Inline Object to InlineObject on Ba ...
Frequency: 5/5 Procedural Foliage created via the Blueprint method only reflects parameter changes on resimulation if the parameter in the Blueprint has been modified then compiled. After that, you ...
A minor graphical glitch can be seen between the Event Begin Play and the Print string function when undoing and redoing the creation of a Set String Note This also occurs when doing an undo and r ...
If the game mode is set to game only and "Set Show Mouse Cursor" is set to true some click events appear to get dropped ...
Physics Bodies for bones that are scaled in the Anim Graph are not scaled properly in game. This seems to cause a jittering effect when simulating bodies. User Description: I blend physics into th ...
Listen Server Character Movement appears to have no Interpolation causing the character's movement to appear choppy ...
When using a lower value for Static Level Lighting Scale in the World Settings under Lightmass the blending of the area lights is not blended together for a smooth emissive look. Instead, there are ...
Attempting to connect to perforce as the source control provider, the editor is crashing with listed callstack. ...