r.setRes does not Allow true fullscreen on Mac

UE - Platform - Apple - Oct 5, 2015

While playing in editor, executing the Console Command: "r.setRes 1920x1080wf" produces the exact same results as "r.setRes 1920x1080f" which is to create a fullscreen window with a border across th ...

Using SetAllBodiesBelowSimulatePhysics causes the simulating bones to ignore constraints and collision between bodies

UE - Simulation - Physics - Oct 2, 2015

When using SetAllBodiesBelowSimulatePhysics to simulate physics for multiple bones, all of those bones ignore constraints and collision between other bodies on the same skeleton. ...

UV Coordinates and Gradients are behaving unexpectedly when run 1-0 (White on Top, Black on Bottom)

UE - Graphics Features - Sep 30, 2015

When multiplying a Gradient running from White on Top to Black on Bottom (1-0) by a Texture Coordinate, there are unexpected results rendered which is not seen when multiplying the Coordinate by a B ...

Changing character collision at runtime results in erratic physics behavior

UE - Simulation - Physics - Sep 25, 2015

Using SetCollisionObjectType at runtime to change the collision channel of a character results in different results than expected. Project: [Link Removed] ...

Blueprint node detail checkboxes are not transfered during copy/paste

UE - Gameplay - Blueprint - Sep 24, 2015

When editing settings in a blueprint node's details and copying the values of a setting / pasting to the same value of a different node, the value will update after pasting but the checkbox setting ...

IsOverlappingActor is always returning false

UE - Gameplay - Sep 23, 2015

When you use the IsOverlappingActor node to determine whether or not something is overlapping another actor, it returns false regardless of whether or not you're actually overlapping another actor. ...

collision components added to vehicles do not properly register overlap events

UE - Gameplay - Sep 16, 2015

overlap events do not fire when collision components such as sphere or capsule collision components are added to a vehicle blueprint. Overlap events seem to register if the component overlaps with o ...

Refraction not working for some Android devices

UE - Platform - Mobile - Sep 11, 2015

Refraction does not work correctly on some Android devices however it works within the mobile previewer, and on iOS devices. Not working on: 5056_GalaxyS5 SM-G900H (ARM Mali-T628 MP6; 4.4.2) Worki ...

AnimGraph not present in Child of AnimationBlueprint with Parent Class: AnimInstance

OLD - Anim - Sep 10, 2015

A Child Blueprint derived from an AnimBlueprint generated with AnimInstance as the parent class will not contain an AnimGraph. ...

A packaged game that contains a plugin with a custom struct and function using that struct will crash on launch.

UE - Foundation - Cpp Tools - Plugin System - Sep 9, 2015

If a project is packaged with a plugin that contains a custom struct and a function that takes that struct as a parameter, the game will crash when the executable is run. [Link Removed] ...