Crash when Pasting a Gameplay Tag variable setter into a level Blueprint

UE - Gameplay - Blueprint Editor - Nov 4, 2019

Copying a gameplay tag variable setter from a blueprint into a level blueprint fails an assert in UGameplayTagsManager::GetCategoriesMetaFromField. ...

Crash Report Client Editor stops working when launching the editor

UE - Foundation - Core - CrashReportClient - Jul 23, 2020

User is receiving a CrashReportClientEditor has stopped working after launching an existing or new 4.25.1 project.  Issue was occurring in 4.25 as well.  Unable to reproduce.  ...

Crash in WP conversion commandlet on map containing geometry brushes

UE - World Creation - Worldbuilding Tools - World Partition - May 24, 2022

Crash when opening Open World map in editor with -d3d11 -d3ddebug

UE - Graphics Features - Jan 10, 2023

It seems to output an error message like the following. D3D11 ERROR: ID3D11DeviceContext::Dispatch: The Shader Resource View in slot 2 of the Compute Shader unit was not created with the D3D11_BUFF ...

crash from a race condition between interchange worker dispatcher and worker handler

UE - Editor - Content Pipeline - Import and Export - Feb 13, 2023

Crash when client tries to connect to server instance using WP

UE - World Creation - Worldbuilding Tools - World Partition - Apr 10, 2023

UFUNCTION in a derived class with a different signature will cause a crash when called

UE - Foundation - Core - May 12, 2016

Reported by AnswerHub user. UHT should block UFUNCTIONs which hide other UFUNCTIONs with the same name but different signature. ...