Multigates only fire the first output when inside a function

UE - Gameplay - Blueprint - Apr 2, 2015

Multigates only fire the first output when inside a function. The same setup in the Event Graph will function as intended. Reproduced in 4.7.4 binary and Main (//depot/UE4/Promotable-CL-2498147) ...

The default values of a Struct variable in a Blueprint will return to the default values of the Struct on compile when all values are set to 0

UE - Gameplay - Blueprint - Jan 19, 2015

The default values of a Struct variable in a Blueprint will return to the default values of the Struct on compile when all values are set to 0. Possibly related to [Link Removed] Tested in 4.6.1 a ...

Some landscape grass instances floating when generated on AMD cards under OpenGL

UE - Graphics Features - May 15, 2015

User is reporting grass at the edge of their landscape being generated floating in the air on a Mac Pro with AMD GPUs. I have been unable to repro this on my Mac Mini with Intel Graphics HD 4000. Q ...

Can no longer bulk edit material properties with the property matrix

UE - Editor - Content Pipeline - Content Browser - Aug 24, 2015

In 4.7 you could select multiple material assets in the content browser, right click and choose Asset Actions > Property Matrix to bulk edit material properties, but in 4.8 and 4.9, this feature is ...

Compile button disappears and Hot Reload stops working after failing to Hot Reload in some cases

UE - Foundation - Core - Jun 2, 2016

When failing to hot reload in some cases, the compile button in the editor will disappear and Hot Reloads will stop occurring. This tends to happen randomly in other scenarios but the method above i ...

Changing BlueprintCallable function's code results in Warning in blueprint that should be considered an Error

UE - Gameplay - Blueprint - May 3, 2016

A user reported an issue where, if a BlueprintCallable function's parameters are edited, a blueprint using a BlueprintCallable function will give warnings instead of an error for a problem after the ...

Widget IsHovered does not register a TouchUp

UE - Editor - UI Systems - Aug 25, 2015

Widget node IsHovered does not register a TouchUp when you TouchDown onto a touchscreen device. It keeps the same x,y coordinates when moving your finger along the screen. I have spoken with Chris ...

[CrashReport] UE4Editor_UnrealEd!UnFbx::FFbxImporter::RecursiveBuildSkeleton()

UE - Editor - Content Pipeline - Import and Export - Jul 30, 2015

This is a common crash affecting users. User DescriptionsJust import a Mesh of Fuse Source Context 624 void UnFbx::FFbxImporter::RecursiveBuildSkeleton(FbxNode* Link, TArray<FbxNode*>& Out ...

[CrashReport] UE4Editor_Sequencer!FSequencer::NotifyMovieSceneDataChanged()

UE - Anim - Sequencer - Jul 24, 2017

This is a common crash affecting users in 4.16 and into the 4.17 Preview. User Descriptionscopying-pasting curves in Sequencer Source Context 979 void FSequencer::NotifyMovieSceneDataCha ...

[CrashReport] UE4Editor-CoreUObject.dylib!FArchiveAsync2::Serialize() when cooking for iOS on Mac

UE - Platform - Mobile - Jul 27, 2017

This is a Mac cooking for iOS commandlet crash that has occurred occasionally for some users in 4.16. Example Command Line (PII removed)/Users/---/Desktop/---/---.uproject -run=Cook -NoLogTimes -T ...