Copying and pasting event tracks will break endpoint bindings

zComponent - Archive - Aug 6, 2021

See linked UDN for more info. There appears to be an issue with mismatching parents when copying causing this to fail. ...

Pasting a component binding onto a Spawnable will not set up parenting correctly

zComponent - Archive - Aug 6, 2021

It appears that for spawnable bindings, when adding a child binding through a copy/paste it is not added to the child bindings array on the spawnable, so when GetChildPossessables is called, there a ...

DefaultEditor.ini dirtied when UpdateSingleSectionOfConfigFile is called for an object containing an array property

UE - Core - Systems - Aug 5, 2021

Closing an AdvancedPreviewScene results in a call to UAssetViewerSettings::Save to save the preview scene settings, regardless of whether or not anything has been modified. This in turn calls Update ...

Xcode project files use iOS Legacy Build System which is not supported in Xcode 13

UE - Platform - Mac - Aug 3, 2021

The WorkspaceSettings.xcsettings file is generated with the following entry <key>BuildSystemType</key> <string>Original</string> This causes the warning in UE-110799 which has was closed by s ...

Level Instance: failed check in duplication code when embedding

UE - Engine Scaling - Streaming - Level Instances - Aug 2, 2021

Mentioned in this UDN is the possibility that duplication of some actor fails because their BP as been deleted.  ...

TriggerMontageEndedEvent will clear queued notifies for all instances of a montage

UE - Runtime - Animation - Jul 29, 2021

When a montage finishes and TriggerMontageEndedEvent is called, all queued notifies for that montage are cleared. However, this assumes that there is only one instance of the montage active at any ...

InstanceDecorators of URichTextBlock is increased everytime add it to viewport

UE - AI Workflows - UI Systems - Jul 29, 2021

URichTextBlock::UpdateStyleData() does not check whether DecoratorClasses already had any specificed DecoratorClass. So every time you turn UMG on and off from the Viewport, Decorator Classes will i ...

Background blur missing with HDR CompositeMode 1

UE - Rendering - Features - Jul 29, 2021

UPD: According to Affects Version field, issue reproduces in 4.26, Regression for 4.27 - No. ...