The motion controller hands are broken in the Colab Viewer template when connecting as a VR client. ...
When enabling "Run Construction Script in Sequencer" on a Blueprint Child Actor and having "Rerun Construction Scripts" turned on in Sequencer, the Child BP's properties become inaccessible in Seque ...
The level blueprint has a macro that references a level. FBlueprintNodeTemplateCache keeps holding this cashe at transition level. Unable to find source-code formatter for language: text. Available ...
In a Level Streaming setup, unloading a level that has spawned an AI Character with a Detour AI Controller causes a crash. This was reported and tested in 4.23 (CL-8386587). This was reproduced in ...
Changing the default values inside of a camera modifier blueprint when referencing it in another blueprint results in a crash. Tested in 4.21, 4.22, 4.23 and 4.24 ...
This seems to be because the OrbitZoom of ThumbnailInfo is rewritten by ResetCamera () when the viewport is opened. Is this correct processing? ...
Issue seems to be linked to Eye Adaptation. Turning it off results in the sphere to be invisible. The attached image shows the output of the editor versus game mode (cooked or -game) This shader w ...
Changing the screen settings to Fullscreen through code or blueprints results in a crash. This only happens in the source version of 4.23 and does not occur in the binary version of 4.23. I have att ...
Generated from CrashReporter Unhandled exception ...
Clicking and holding anywhere on the editor outside the viewport when PIE causes a crash. The AudioRendering thread throws the following assert: Assertion failed: FreeClipIndex < PlayingClipsPool_Au ...