Games automatically render in stereoscopic with OSVR enabled and plugged in

UE - Platform - XR - May 17, 2016

[NickW] They call EnableStereo() on init, we just need to remove that ------- Cooked games automatically render in stereoscopic on OSVR when they've the plugin enabled, the server running, and an O ...

Edges flickering when bsp geometry added to the level

UE - LD & Modeling - Modeling Tools - BSP - May 13, 2016

When adding a bsp Geometry object into the world the edges flicker. The effect can sometimes be seen better if you change the tessellation of an object that has it. Observed on border edges of a sel ...

Incorrect size error for iPhone Plus Retina iOS8 App Icon

Tools - May 13, 2016

The Icon size for the iPhone plus in project settings appears to be looking for the wrong size. This causes the icon size to be incorrect in a default project. ...

Replacing a StaticMesh actor with a C++ class that extends AStaticMesh changes the selected static mesh asset

Tools - May 13, 2016

Replacing a StaticMesh actor with a C++ class that extends AStaticMesh changes the selected static mesh asset. But making a blueprint of that static mesh and replacing using that instead doesn't ch ...

Rapid Memory consumption when adjusting slider value for Blueprint in Details Panel

UE - Graphics Features - May 12, 2016

When a Planar Reflection component has been added to a Blueprint that has adjustable sliders that can be edited via the Details panel that updates the Blueprint via the construction script the memor ...

Localization Dashboard doesn't sanitize target names

UE - Editor - UI Systems - Localization - May 12, 2016

The target name editor allows spaces and probably other special characters. We should lock this down as they're also used as folder names. ...

Find Session does not always return the correct amount of sessions

UE - Networking - May 10, 2016

Find Session does not always return the correct amount of sessions when finding sessions at the same time. ...

DisplayName UFUNCTION specifier working incorrectly with functions that have a return

UE - Gameplay - Blueprint - May 10, 2016

When using the DisplayName specifier in a UFUNCTION that has a return (anything other than void), the DisplayName does not apply to the function's name in the My Blueprints panel after being overrid ...

Plugin fails to compile in 4.11 due to redefinition errors

UE - Foundation - Cpp Tools - Plugin System - May 10, 2016

Plugin fails compile in 4.11 / 4.12 due to redefinition of class/struct type (locally). AH user reported LNK2005 error when compiling in 4.11 Regression: YES? - Project with the attached plugin co ...

Using FEditorModeID for the "Mode" console command does not switch the modes tab

Tools - May 10, 2016

Using the FEditorModeID for the different editor modes does not affect actual modes available in editor Modes tab. Example: Command "Mode EM_Foliage" does not switch to the foliage mode Workaround ...