Capsule component Shape values can be glitched inside of Actor class bp This effects 4.9.2 and 4.10 Preview 3, however it is working properly in 4.11-2736016 User Description: Alright, so the Cap ...
If a TArray of spline components is created in code it is not possible to edit/add nodes to the spline inside a blueprint. ...
When using a lower value for Static Level Lighting Scale in the World Settings under Lightmass the blending of the area lights is not blended together for a smooth emissive look. Instead, there are ...
After adding a new Camera Actor Component within Blueprints to an existing Spring Arm Component, the Camera Component adopts the location settings , but does not set its location within the viewport ...
When you use MoveTo BT node, with a target set as Actor and your AIController is DetourCrowdAIController, the AI pawn will update its goal destination much less frequently. Instead of constantly fo ...
In a packaged local multiplayer game, input from a second gamepad is not detected until the game window is clicked with the mouse. The first gamepad input is detected as expected. ...
CHANGELIST: 2114974 BRANCH: UE4 - Main DESCRIPTION: Using the Reimport LOD1 drop down in the Static Mesh Editor will create new material slots each time instead of ove ...
Using console command 'RecreateLandscapeCollision' resets collision in areas that landscape hole materials have been placed. Workaround: paint new hole material to re-remove collision from areas w ...
DESCRIPTION: When importing a mesh with 1 or more additional LODs when Generate Mesh Distance Fields has been enabled via the Project settings will cause a crash if the import options include using ...
Distance Field shadows do not appear to be working with those using Radeon series cards. Sample project attached DXDiag of machine that is having the issue is attached. AMD Radeon 200 series. ...